Nice Style There
#1 posted by RickyT33 on 2011/01/04 17:58:28
Awesome visual style by the looks of the screenshots. The screenshots look a bit 16bit.
I like the red brick texture, and the architecture is almost modern :)
Please Please Please
#2 posted by Spirit on 2011/01/04 17:59:34
There is an old standard for map packaging:
Please use zip and add a textfile called naughty.txt in the archive with some information. Make the filename naughty.zip. Thanks!
Awesome
#3 posted by megalodonNL on 2011/01/04 19:14:33
Looks great!
Very Nice
#4 posted by necros on 2011/01/04 20:56:54
could have used more dramatic lighting, but i understand it's a limitation of making a dm map.
also, gl_texmode 2 works well with the grungy brick textures. :)
i think negke is slowly converting me to start using linear/nearest neighbour. :P
Waypoints
#5 posted by Lightning_Hunter on 2011/01/05 00:27:40
Most People ...
#6 posted by Baker on 2011/01/05 01:45:13
don't know to take notice when Zaka releases a map, but I do. This guy knows DM, has class and he's an open sourcer so he's A++ in my book.
#7 posted by meTch on 2011/01/05 03:27:25
i just hope they got it at bigfoot, haven't been on in a while :s
Some Of The Tga Textures Appear To Be Broken
#8 posted by grahf on 2011/01/05 03:31:01
They won't open...
Screenshots Look Great
#9 posted by roblot on 2011/01/05 14:22:55
Taken with software quake (no glblend pixels), so Zaka's glquake must not be workin as mentioned.
Roblot
#10 posted by necros on 2011/01/05 20:44:58
type 'gl_texturemode 3' to get software quake look.
Hum
#11 posted by grahf on 2011/01/05 21:37:35
I meant that I was unable to open some of the 24bit textures in a graphics editor.
Grahf
#12 posted by necros on 2011/01/05 22:24:58
i was able to open them all in photoshop.
Love The Look.
#13 posted by jt_ on 2011/01/06 00:25:03
I'll have to play with some frikbots later. It will most likely go up on bender.eugenics-research.org:26000.
#14 posted by roblot on 2011/01/06 01:11:57
Software isn't bad at all. I just made full sized texture wad from the .tga's. The 8bits look as good as the .tga, real nice. Bricks are twice as big though.
#15 posted by roblot on 2011/01/06 04:08:12
That is, playing in glquake the 8 bit textures I converted look as good as the 24 bit. Wally seems to be optimized in converting them well into the quake palette.
Great Map
Great and large map. I'm not much of a TDM player but the item placement seems to make sense.
At first I thought it looked a bit boring (the textures are great, maybe some more colors wouldn't hurt though) but I like it more and more.
Good !
#17 posted by JPL on 2011/01/09 19:12:21
Nice layout, consistent design, nice details touch. Some dark-ish area. The map works well even with bots (i.e reaper bots)
Keep it up !!
#18 posted by Trinca on 2011/01/09 20:40:32
ye nice mapo Zaka as usually :)
nice layout and cool ligts! the penta area is pretty cool, hope to see some 4on4 on this
#19 posted by Lightning Hunter on 2011/01/09 21:19:21
JPL, why would you play it with the Reaper bots when I posted Frikbot waypoints? :D
The Frikbots will take all paths and obtain all powerups in this map. ;)
Waypoints
Wow, Frikbot waypoints made by LH - and I had almost missed them!
Thanks!
FrikBots Not Installed
#21 posted by JPL on 2011/01/10 13:44:05
.. Is it a good reason enough ?
Sure
Installing FrikBot is easy and LH has made great quality Frikbot waypoint for many maps, so yes imo.
Instrcutions copied from one of my map readme files:
* download FrikBot X - http://www.inside3d.com/frikbot/fbx/ and unzip to ...\<Quake>\frikbot\
* start it by double-clicking "run.bat" (Note: You may want to adapt the executable of your favourite quake client in there.)
* in the quake in-game console, load the map and add a bot:
map <mapname>
impulse 100
Kthx
#23 posted by JPL on 2011/01/11 10:44:36
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