#3813 posted by
ToMaHaKeR on 2021/12/03 13:45:42
Latest QSS crashes if you try to load some AD maps (especially ad_tears) while using replacement models from the Quake 2021 re-release PAK (sometimes even if you use standard models). No problems on 0.93.2 and vanilla ID1 PAKs
QSS Is Getting Worse
So what's the best and latest QSS build that can be used safely? The one from Oct 14?
It Seems To Be So.
#3815 posted by
CV on 2021/12/05 11:06:14
Everything works fine on this build.
Quakespasm 0.94.3 Released
#3816 posted by
szo on 2021/12/05 16:07:40
Version 0.94.3 of QuakeSpasm is released.
Downloads:
https://sourceforge.net/projects/quakespasm/files/
http://quakespasm.sourceforge.net/download.htm
Changes since the previous version:
https://sf.net/p/quakespasm/news/2021/12/quakespasm-0943/
- Handle sky textures with non-standard sizes and warn about them (e.g. ad_tears)
- Allow loading textures not aligned to 16 pixels and warn about them(eg. the horde2 map of Dimension of the Machine from 2021 rerelease update/2.)
- Updated included SDL2 to latest version 2.0.18.
Latest Stable QSS Build
Does anyone still have the QSS build from Oct 14 (x64)? Just have the one from Oct 6 and Nov 14 now.
Thx A Lot!
Btw, how playable is AD with latest regular QS (v0.94.3)? QSS hasn't been too stable and fully functional lately, so I thought maybe it's time to switch back to something more basic, but at least reliable.
I Play AD
#3820 posted by
Text_Fish on 2021/12/06 19:59:11
with regular QS and it seems fine.
#3821 posted by
SavageX on 2021/12/07 18:46:00
Not sure if this is the proper thread, but given vkQuake is a Quakespasm offspring and doesn't appear to have its own thread...
vkQuake gained support for FTE particles and does have it enabled by default. This can be witnessed e.g. when playing Arcane Dimensions.
VkQuake
#3822 posted by
ToMaHaKeR on 2021/12/08 12:34:18
Just tried vkQuake, the performance is miles above QS/QSS, thanks man!