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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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Latest QSS crashes if you try to load some AD maps (especially ad_tears) while using replacement models from the Quake 2021 re-release PAK (sometimes even if you use standard models). No problems on 0.93.2 and vanilla ID1 PAKs 
QSS Is Getting Worse 
So what's the best and latest QSS build that can be used safely? The one from Oct 14? 
It Seems To Be So. 
Everything works fine on this build. 
Quakespasm 0.94.3 Released 
Version 0.94.3 of QuakeSpasm is released.

Downloads:
https://sourceforge.net/projects/quakespasm/files/
http://quakespasm.sourceforge.net/download.htm

Changes since the previous version:
https://sf.net/p/quakespasm/news/2021/12/quakespasm-0943/

- Handle sky textures with non-standard sizes and warn about them (e.g. ad_tears)
- Allow loading textures not aligned to 16 pixels and warn about them(eg. the horde2 map of Dimension of the Machine from 2021 rerelease update/2.)
- Updated included SDL2 to latest version 2.0.18. 
Latest Stable QSS Build 
Does anyone still have the QSS build from Oct 14 (x64)? Just have the one from Oct 6 and Nov 14 now. 
Keep It: 
Thx A Lot! 
Btw, how playable is AD with latest regular QS (v0.94.3)? QSS hasn't been too stable and fully functional lately, so I thought maybe it's time to switch back to something more basic, but at least reliable. 
I Play AD 
with regular QS and it seems fine. 
 
Not sure if this is the proper thread, but given vkQuake is a Quakespasm offspring and doesn't appear to have its own thread...

vkQuake gained support for FTE particles and does have it enabled by default. This can be witnessed e.g. when playing Arcane Dimensions. 
VkQuake 
Just tried vkQuake, the performance is miles above QS/QSS, thanks man! 
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