
I'll Start 
#1 posted by 
Spirit on 2010/02/18 17:19:48
Forgot overbrights
 
 
 Gamma 1
 Fitzquake-ish contrast
 Full- and overbrights: Of course!
 Filtering: Pixelquake
 FOV: 90
 Aiming ahead: Limited like in Quake
 Textures/Content: Starbuck's debaser, nothing else. 
	 
		
		
I'll Continue 
#2 posted by 
spy on 2010/02/18 17:54:28
gamma - 0.7
 brightness - dunno
 bpp - 16 :()
 fov - 110
 textures - an original quake texes
 sv_color 1 4
 vid_refreshrate 75
 gl_max_size 512
 gl_subdivide_size 2048
 v_gunkick 0 
	 
		
		
Fitz 0.85 
Gamma: 0.9
 Brightness: dunno but something low
 Fullbrights: True
 Overbrights: True
 Filtering: linear_mipmap_linear
 FOV: 100
 Aiming: 90 degrees up and down
 Replacement textures: None, ever 
	 
		
		
		#4 posted by 
RickyT33 on 2010/02/18 18:37:08
everything default for FitzQuake
 
 -width 1920 -height 1080 -bpp 32 -heapsize massive
 
 er I use W,S,A,D, swim up is F, down is C, jump is [space], +mlook
 
 textures are filtered
 
 max angle i think is limited (metl?)
 
 birghtness is lowest, gamma is default. 
	 
		
		
In DP 
#5 posted by 
RickyT33 on 2010/02/18 18:38:04
I use Rygels pack :) I also use it in id1 and quoth and such, but oftenis makes stuff look worse because not all textures are hi-res, and having a mixture looks bad. 
	 
		
		
Same As Spirit Minus The Textures 
#6 posted by negke on 2010/02/18 19:23:15
		Pixelated filtering as in "gl_nearest_mipmap_linear", default brightness and gamma. Old CRT on default settings. Unmodified screenshots are too dark! :]
 (Spirit, I assume you use a TFT? That could explain the differences) 
	 
		
		
		#7 posted by 
rj on 2010/02/18 20:15:06
gamma - 0.7, sometimes higher on dark maps
 fov - 100
 
 that's about it as far as custom settings so, use aguire's glquake which doesn't really have any fullbright/filtering options. and the aim is such that you fire a grenade at the highest angle possible and it lands at your feet, which is not completely up but a little moreso than stock quake. i have custom textures installed but rarely use them.. except skyboxes anyway, always add them in. sometimes fog too if the map suits it
 
 i do have the default gun models offset to the right a little though, much prefer them that way 
	 
		
		
		#8 posted by 
nitin on 2010/02/19 01:33:46
fitzquake - gamma 1.2, starbuck's textures, standard FOV, screen adjusted brightness (not quake adjusted), IDgamma, overbrights, no fullbrights (I hate them), 32bpp, 16x anistropic filtering, 8x antialiasing.
 
 aguire glquake - gamme 1.1, starbuck's textures, standard FOV, screen adjusted brightness (not quake adjusted), IDgamma, 32bpp, 16x anistropic filtering, 8x antialiasing. 
	 
		
		
		#9 posted by Trinca on 2010/02/20 19:20:05
		Oh oh finaly i found a way to fix my GL problems like this...
 
 http://trinca.no.sapo.pt/joequake161.jpg
 
 Fix:
 
 
http://www.realtech-vr.com/glview/download.html
 
 anyway my configs are
 
 gl_gamma 0.7
 gl_contrat 0.7
 fov 90
 
 and it look like this!!!
 
 http://trinca.no.sapo.pt/joequake162.jpg  
		
		
		#10 posted by 
spy on 2010/02/20 19:52:57
once i'd set my fov  to 110/120, my current fov setting) i can't back to 90 anymore. it looks so weird with 90 :)