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New Q1SP From Necros - Moldy Tower
Originally inspired by negke's Skinny Norris, I didn't fully adhere to the 768x768 rule. Instead I just used it as a rough guideline that it had to be as vertical as possible.

Medium sized with a bit slower gameplay than usual. Uses id medieval textures and a mix of Kell's kdmtex.wad and apocrypha.wad.

Note: You need an engine that supports the -quoth command line (although it is possible to run it without that with some hackery). The map however, does require an engine with increased limits (such as FitzQuake 0.85 or AguirRe's GLQuake). Some of the mandatory limit increases are: Lightmaps, Edicts and Models. Other increases that help but won't cause a crash: Beams, Packet Size and MarkSurfaces

Download: ne_tower.zip

http://necros.quaddicted.com/
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Oooooh 
Will check out immediately. 
 
Fucking wow that was good. Although I thought it would be a tad longer with the monster count, it turned out to be a pretty solid length. Surprised I actually made it through the damn layout, it's pretty confusing, but still workable.

10/10 
Gosh. 
Am excited. Wish I'd spotted this earlier this evening. Oh well, soon. 
Wowee 
The atmosphere in this map is incredible. The turning gears, the breaking floors, the body being pulled into a tight crawl space, with the end battle being the best of it all. There was never a moment where i didn't feel entranced in the game. Lighting was dark and moody, which suited perfectly. Difficulty was also fair. This is no doubt an A map. Fantastic work necros! 
Hik 
Great to see a level of this format as I it rapped me from my mapping plans! Can't help my P3Gb is crying like a vacuumcleaner. Will turn the QuakeCd volume full to finish this monster.
Excellent job, Necros..,a true jewel!!! 
Why Is There Only 1 Screenie? 
 
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