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Posted by necros on 2009/07/01 21:48:45 |
Originally inspired by negke's Skinny Norris, I didn't fully adhere to the 768x768 rule. Instead I just used it as a rough guideline that it had to be as vertical as possible.
Medium sized with a bit slower gameplay than usual. Uses id medieval textures and a mix of Kell's kdmtex.wad and apocrypha.wad.
Note: You need an engine that supports the -quoth command line (although it is possible to run it without that with some hackery). The map however, does require an engine with increased limits (such as FitzQuake 0.85 or AguirRe's GLQuake). Some of the mandatory limit increases are: Lightmaps, Edicts and Models. Other increases that help but won't cause a crash: Beams, Packet Size and MarkSurfaces
Download: ne_tower.zip
http://necros.quaddicted.com/ |
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Oops
#57 posted by RickyT33 on 2009/07/16 13:52:01
sry - nope, just a rick-fail where I evidentally uploaded the wrong archive top the demos/ folder on quaketastic. Bugger. There is actually a demo, but its on my home PC, I'll post it later
(blushes)
OK, Here Is The Actual Demo:
#58 posted by RickyT33 on 2009/07/16 15:00:35
http://www.quaketastic.com/upload/files/demos/rickyne_tower.zip
Willem - Im sorry about this but there's a copy of ne_tower.zip in the demos dir on Quaketastic
Necros - promise its the real demo this time :)
Also its Fitz 0.85, so protocol 666 'n stuff.
(sorry Willem, I know 'uve had probs with .85, heh, dont even know if you'd really want to watch me die anyhoo! :P)
#59 posted by JneeraZ on 2009/07/16 15:52:06
OK, I removed the map from that dir. No worries, Ricky!
#60 posted by necros on 2009/07/16 20:11:27
ricky, that demo made me laugh, thanks man! ^_^
#61 posted by Jaromir83 on 2009/07/17 23:32:55
I was looking forward to play this one since the very first green teaser screenshot pop-up on your webpage, necros. the map does not dissappoint: the sounds, the cogs, the ladders implementation, the style-change halfway though+the final epic battle (haven't managed to survive there yet)! wow, all great, superB level, thanks
Taw Review
#62 posted by Spirit on 2009/07/26 11:44:28
I Didnt Even Know About That Site
#63 posted by nitin on 2009/07/26 14:04:34
Yeah, I Am Trying To Pimp It A Bit.
#64 posted by Spirit on 2009/07/26 14:16:15
#65 posted by negke on 2009/07/26 14:46:53
One cog too few.
Amazing
#66 posted by sock on 2010/04/02 01:52:15
Wow this is just so good, fantastic visual, awesome atmosphere and the way things move around and lock together is breathtaking. Plenty of 'is this really Q1!?!' moments for me. The skill levels were good, I actually completed the map the first time through. Plus I still felt like it was a challenge. Need to play this a couple more times through. :)
This is the sort of map I would love to make with Q3 visuals but it seems necros has done a better job with the Q1/quoth engine. 10/10.
#67 posted by necros on 2010/04/02 02:05:27
thanks! :)
i'm glad the map didn't stomp on you. ;)
I Must Be Cranky
#68 posted by sock on 2010/04/02 02:28:51
I am sure most people think I am some noob quake 1 player here but I do play games to enjoy myself and not be tortured with crazy hard skill levels when I first play a map. If a game has easy/normal skill levels, they should do what they say and not pretend to be hard/nightmare. Necros, your map skills were good and to me that is a big part of what game design is about. Balanced AI encounters depending on correctly worded skill levels. :)
#69 posted by necros on 2010/04/02 05:23:39
sorry dude, i wasn't trying to have a go at you.
honestly, it really was bad luck that you chose both tronyn's and then negke's map to start off your venture into custom maps.
you're probably no worse than most of the guys here. i died a lot on both those maps as well.
Seconded
#70 posted by Tronyn on 2010/04/02 07:31:06
negke's maps are really weird-smart hard whereas mine are just really brute-force hard. I'd reccomend (in addition to Necros' The Living End/Elder World Waystation) my 2005 map The Masque of the Red Death, if you get a chance...it's much fairer than my more recent ones. But aside from my maps or my reccomendations there's tons of great stuff in modern q1sp (travail, war spasm, quoth, etc).
Warpspasm
#71 posted by negke on 2010/04/02 09:59:05
You might want to put that one on the back burner for a bit. It's not exactly a walk in the park.
Yeah
#72 posted by ijed on 2010/04/02 17:53:55
I never actually tested easy skill, although some played through on it and said it was reasonable.
Normal and above are pretty terrifying tbh - especially given the play times.
Moldy Tower is indeed a great map.
Omfg
#73 posted by than on 2012/09/18 17:23:22
can't believe I missed this one. Absolutely wonderful atmosphere and gameplay throughout, and some extremely creative use of Quoth entities.
Loved the gears etc. early on, and the second section being empty for a while really created a lot of tension. Interesting boss fight that I died on and didn't manage to finish (will probably go back later...)
Anyway, I really wanted to ask if there is source for this, as I'd like to see how some of the plats are set up so that I use them better in my own level. The Quoth mapping guide is good, but missing a whole bunch of Quoth functionality, so getting a hold of the map source to this would be excellent. Any possibility of that happening, Necros?
Map Sources
#74 posted by jt_ on 2012/09/18 18:37:28
#75 posted by necros on 2012/09/18 20:24:10
Glad you liked it!
As linked above, there are map sources for lend, doom, tower and ruins. I can probably dig up the older stuff if anyone cares, but I didn't bother since they're just really old.
Doh, I Suck
#76 posted by than on 2012/09/19 18:13:24
I went to your page but didn't think to look there for sources (just assumed they'd be in the original zips... doh!)
Thanks!
SlipgateConstruct Was Exploded By A Vore
Anybody still got the sources?
Duh
Found them, nevermind.
FFS
http://shoresofnis.wordpress.com/maps/ They all give me a 404, and there are no sources beyond the one for ne_ruins.
I need to think before I post.
#80 posted by necros on 2012/11/21 01:26:15
no they're gone for now. sorry. :(
Look At Me, I Am Amazing
#81 posted by Spirit on 2012/11/21 07:27:11
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