Screenshots Please
#1 posted by nitin,at,work on 2009/06/09 03:14:19
Spoogeage! :DDD
#2 posted by
RickyT33 on 2009/06/09 03:44:18
Well
#3 posted by nitin.at.work on 2009/06/09 08:43:04
cant see a thing on work monitor, will check it out when I get home.
but good to see distrans mapping.
#4 posted by Trinca on 2009/06/09 09:48:39
oh wel i was hopping that someone whould add it in here... but guess nobody did :\
My time is very short at home but i did it last night!
he is a very talent mapper and i think this should be in the Quake mappers home!
Anyway map is very cool ;) good work Dis!
#5 posted by
JneeraZ on 2009/06/09 12:24:34
Looks cool from what I can see in the shots but, damn ... dark.
#6 posted by
JneeraZ on 2009/06/09 12:30:18
Neat looking level! I think the scale is ever so slightly off but that's almost always a problem with real life stuff like desks and chairs and offices. The sewers were a cool addition!
Oh, and I was desperately wishing that elevator would do something cool but alas...
Hmm
#7 posted by
nitin on 2009/06/09 14:45:17
same problem at home with the dark shots. Is it the shots or the level?
The Shot As Usual
#8 posted by
negke on 2009/06/09 14:56:02
My pet peeve.
But the level is pretty dark, too.
S00ry About The Shots
#9 posted by
RickyT33 on 2009/06/09 15:14:23
I just took 'em with Fitzquake, exported them to jpg with GIMP. Heh - my new monitor is uber bright (1000, 20000:1) so I didnt realise. But yeah - the map is a little dark, it is afterall a night setting.
I was just too excited about the spoogeagenessness of the map that I forgot to start artificially increasing the brightness of the shots....
Best thing to do is download the map and have a look around!
Utterly Nice Map
#10 posted by gb on 2009/06/09 18:43:19
It's something else for once. Hard to learn at first, but I picked it up within 5 or 10 minutes. Played with some bots under RMQ (no Quoth required, although some breakable stuff would have been nice - computers, for example).
Some more interaction with the map would have been cool. Trapping opponents in the sewers, then raising the water. That sort of stuff.
Someone should make a DM-only progs that has stuff like breakables, surveillance cameras, moving water, and so forth.
Placement of the rocket launchers is cool (RJ possible / required).
I'll probably have to nick some textures (cardboard boxes, wood).
Distrans...
#11 posted by Scragbait on 2009/06/10 00:54:12
...has a great talent for atmosphere. I'd love it if he remade From Hell as a single player - like the original from long ago.
Already Said Elsewhere...
#12 posted by
JPL on 2009/06/10 08:00:20
... but this small DM is fucking brilliant. Very nice details, sense of ammo/health placement, lightning effects, etc...
I tested the map with bots, and unfortunately there are some areas in which they are stucked... I think the better is to play the map with "real" opponents.
distrans is definitively a great mapper.. please come back with us ...
and keep it up !
Nice!
#13 posted by
cardo on 2009/06/12 12:32:09
I tested it in ez quake and it was as bright as day.. but my ez always is. Map is really nice either way and I'm a sucker for DM'ing in realistic settings.. especially when they're this nicely done in Q1.
#14 posted by Yhe1 on 2012/04/22 05:22:38
Can somebody make a single player version of this?
Wow
#15 posted by Tronyn on 2012/04/22 06:15:24
somehow I never saw these screenshots before.
Welcome to Dark City: Q1SP.