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IGN Decides To "discontinue Free Hosting Services"
I know there are a decent amount of mappers who are hosted on a Planet site, and I was just wondering if we (mappers, modders, engine coders and others) were all affected in the same way by IGN's decision to change their approach towards free hosting services (presumably because of "compatibility" issues with the "new data center," which sounds very vague and not very convincing).
I received an email this afternoon basically telling me that a large number of hosted sites (including mine) will simply disappear after August 31st and was wondering if there were other people here in the same situation. I don't really have a problem with moving my site to my domain name, but I'm assuming that not everyone can/wants to do that. I'm also a little worried about sites that have been up for a while and whose webmasters have disappeared from the face of the earth. IGN made it clear in the email that no content would be saved. It might be worth it to back some of these sites up.
Do you think this decision will have a negative effect on the communities? (all games (all planet sites) are being targeted, here)
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Actually 
I think Fribbles stopped reading at let us take a step back into the year... which is where I stopped reading. 
Exactly. 
Me too. 
 
Hey bler, I grabbed your site. Would you be alright if I changed the download links to point to working mirrors (Quaddicted for dimension domination!)? 
Exactly 
When HL was the first game mentioned, it made me think even the fans have lost sight of what started it all.

He also lost me there simply because Quake is the only game I care about, in terms of preserving the history, hosted sites, mods and maps.

Again, no offence intended, I just recognised very early on that I was not the intended audience for that article. 
Spirit. 
For sure, whatever you fancy to keep it as an archive.

I have it all backed up on my PC and on disk too. 
Ah 
Ok. 
Hang On A Minute Here 
Isnt Half Life just a glorified Quake mod? Quake engine + coloured lighting +16bit pallet for textures + skeletal animation ? 
RickyT123 
You forgotto add the playr interaction with its environment... then yes, it is ! 
 
Oh noes, someone prefers HL to Quake but posted something that affects BOTH HL and Quake fans. How dare he post this at the negative-mofo Quake board.
PS: Quake is just a Doom mod with 3D and stuff!


Sometimes you guys are downright stupid. 
Spirit 
I thought HL was reusing Quake engine... wasn't it the case ?

And the most stupid people is not the one you are thinking about.. :P 
Spirit. 
Ignoring Ricky, it is a fair point. If someone displays such complete ignorance / ignoring of modding/mapping origins, then it doesn't really bode well for the rest of his article, does it?? 
 
Well, it served simply as introduction. Who cares about the introduction. How many active mappers are hosted at Planetquake nowadays? I can't think of any. CocoT used that as introduction and no-one shouted "that is bullshit, get off my lawn" at him.
In both cases the actual content of the post does not vanish if the introduction was bad. And that problem is what the focus should lie on. :(

JPL: HL uses a heavily modified Quake engine. By that logic Mass Effect, BioShock, Mirror's Edge, Gears of War are just Unreal mods. Using an engine that has the same roots does not make a game a mod. 
Thanks Spirit 
I expected at least one person to overreact, so thank you for fulfilling my expectations.

When I say "started it all" I am referring to Planet*/GSI and their hosting services. 
O_^ What 
Since when is participating in a discussion an overreaction? 
Spirit 
I concur with Mr Fribbles: you overreacted, and should be banned for that :) 
Sorry Spirit 
I was just being a smartass. I can't help myself... 
 
Oh, it was a good practice opportunity not to overreact, so thanks for that. 
Oh 
Sorry Spirit.

Sometimes I think you take all this stuff far to seriously.

No but seriously, Half Life is just a modified Quake engine with a completely new set of everything like maps models textures scripts etc. But the root of it is still the Quake engine right? Or am I wrong here? 
 
Isn't Quake the root of all 3D games made after? 
Orl The Man With The Smrt's 
 
Well This Got Derailed Gud! 
 
 
"No but seriously, Half Life is just a modified Quake engine with a completely new set of everything like maps models textures scripts etc. "

That might be basically, sort of, at 50,000 feet correct but ... it really discredits what Half-Life was. Valve added a TON of new functionality to the engine, to the point where it was basically unrecognizable as the Quake engine (other than being able to enable the console with the right command line switch). 
But.. 
there are a lot of weird things which point to the quake legacy... for example still using wad files to store textures, even with a bunch of hacks to get special effects. 
 
Sure, there's lots of Quake left in there.

I dunno, I guess I just take issue with intimating that Half-Life was some sort of advanced Quake mod. I think it was much more than that. 
Well I Agree With You There... 
but also, it doesn't really matter as long as the game is good; not every game needs to have its engine written from scratch (and few actually do.)

I was actually pleased to see what Medal of Honor did to the quake3 engine, it's a bunch of hacks, sure, but it's also clear that they are the set of hacks necessary to make the game. 
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