Orl The Man With The Smrt's
#70 posted by meTch on 2009/06/07 23:04:33
Well This Got Derailed Gud!
#71 posted by DaZ on 2009/06/08 00:01:43
#72 posted by JneeraZ on 2009/06/08 00:57:03
"No but seriously, Half Life is just a modified Quake engine with a completely new set of everything like maps models textures scripts etc. "
That might be basically, sort of, at 50,000 feet correct but ... it really discredits what Half-Life was. Valve added a TON of new functionality to the engine, to the point where it was basically unrecognizable as the Quake engine (other than being able to enable the console with the right command line switch).
But..
#73 posted by metlslime on 2009/06/08 02:00:19
there are a lot of weird things which point to the quake legacy... for example still using wad files to store textures, even with a bunch of hacks to get special effects.
#74 posted by JneeraZ on 2009/06/08 02:09:14
Sure, there's lots of Quake left in there.
I dunno, I guess I just take issue with intimating that Half-Life was some sort of advanced Quake mod. I think it was much more than that.
Well I Agree With You There...
#75 posted by metlslime on 2009/06/08 03:15:49
but also, it doesn't really matter as long as the game is good; not every game needs to have its engine written from scratch (and few actually do.)
I was actually pleased to see what Medal of Honor did to the quake3 engine, it's a bunch of hacks, sure, but it's also clear that they are the set of hacks necessary to make the game.
Hmm...
#76 posted by metlslime on 2009/06/08 03:22:52
also, it seems like this is a hallmark of a game dev team that is game-oriented, rather than tech-oriented. If id software makes a new game, you can be sure the tech will be elegant and impressive, but when Valve or the MoH team make a game, the focus is visibly different; their engine's perfection is subordinate to perfecting the game itself. They are not purists, they will gladly use hacks to make the design 1% better.
#77 posted by JneeraZ on 2009/06/08 11:18:20
That's how we approach the UnrealEngine. We use hacks to get each game shipped but then those hacks are re-worked post shipping to be actual features that will be nice to use on the next game. It's how engines evolve, IMO.
id approaches it differently in that they are pretty much always using new tech for each title.
#78 posted by JneeraZ on 2009/06/08 11:19:19
A recent example of this is the checkpoint system in Gears of War. It was a pretty horrible hack that gave the level designers nightmares on the first Gears. However, for Gears2 it was streamlined into a completely automatic feature that was a dream to work with.
#79 posted by negke on 2009/06/08 11:32:00
Yeah, Carmack seems to be more interested in advancing the technology than the actual gameplay - kind of like science. In the end, it's the old but effective principle in the industy: creating an engine from scratch takes time and money but is eventually compensated by licensing (thus the need to produce a clean codebase), whereas licensing is faster and cheaper but less impressive.
However, arguing that HL is a Quake mod is absurd, a silly fanboy attitude.
I Didnt Say It Was A "Quake Mod" In The Second Post
#80 posted by RickyT33 on 2009/06/08 13:59:09
I said it was a glorified Quake engine. And in the first post I asked the question.
But to accuse me of being a fanboi of Quake or Half-Life or whatever, well I say Guil-tey as Charged Sir!!!
Its not really that absurd though is it? Silly yes, absurd no. I resent that! :P
Ricky.
#81 posted by Shambler on 2009/06/08 14:07:37
Silence is a valid option, you know.
"...silence Is Golden, Golden...."
#82 posted by RickyT33 on 2009/06/08 14:19:14
Showers, Showers
#83 posted by ijed on 2009/06/08 14:59:13
Should probably read 'Last 25' instead of 'New 1'.
Oblivion Q2 Mission Pack Website
#84 posted by metlslime on 2009/06/15 04:01:30
I moved the Oblivion Q2 website to celephais.net since it was on planetquake (and becuase it's Quake 2, it was not part of the quake archiving efforts.)
Here's the new location, I also fixed the download link to point to a local file instead of pointing to fileplanet:
http://www.celephais.net/oblivion/
And i replaced all the ASP and SSI with regular html + javascript.
Hmm
#85 posted by nonentity on 2009/06/15 11:17:52
and becuase it's Quake 2, it was not part of the quake archiving efforts
... that's fairly ridiculous
Well,
#86 posted by metlslime on 2009/06/15 11:50:16
i looked at the list on quakewiki, and it wasn't there. Anyway since I'm technically the maintainer of the Oblivion site, I might as well continue to host it.
There I Go...
#87 posted by madfox on 2009/06/18 23:42:20
How many active mappers are hosted at Planetquake nowadays? I can't think of any
http://madfox.planetquake.gamespy.com/
So glad to get this elephant hosted but mentioning it was almost the same as "planetquake fucks".
Nevermind.
#88 posted by Spirit on 2009/07/12 17:25:14
People who still want to mirror something, please see http://forums.inside3d.com/viewtopic.php?p=17372#17372
:D
#89 posted by meTch on 2009/07/14 04:45:45
...
#90 posted by Spirit on 2009/07/24 19:53:51
The sites are coming back for the weekend, some are available already. hosted.planetquake.gamespy.com sites are sadly excluded from this. Many thanks to Chris and Jube!
#91 posted by pjw on 2009/07/24 22:20:15
hosted.planetquake.gamespy.com sites are sadly excluded from this
My old site still seems to be functioning. (pjw.planetquake.gamespy.com)?
I guess I'm not quite sure what your post means?
#92 posted by Spirit on 2009/07/25 00:04:42
I meant that sites like hosted.planetquake.gamespy.com/fatty will not be available. Your site was not available until some hours ago and will be gone again after the weekend. ;)
Metl Metl Metl
#93 posted by Spirit on 2009/07/25 00:07:54
Damn that truncating function is bad... Cuts of "ty" in favour of "...".
#94 posted by pjw on 2009/07/25 02:08:36
Ah, okay. Thanks for the clarification.
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