In Case Anyone ...
#1 posted by Tigger-oN on 2009/04/27 13:21:55
In case anyone is wondering, this is the engine I use. It is very good and makes things like videos very easy.
#2 posted by
Trinca on 2009/04/27 13:36:29
I like CTF in Q3, but i dont even have time for my favorit game Quake :\
Guess i will never try this :|
From A Single Player Point Of View
#3 posted by
nitin on 2009/04/27 15:33:35
what are the benefits?
Probably More Than For Multiplayer Use
#4 posted by
Lardarse on 2009/04/28 12:47:21
as ioq3 has no PunkBuster support
Their Wiki
Yeah, it's hard to get excited about it, but reading the web page, and how their wiki page was erased and then restored was interesting. Timothee Besset (id software):
<Quote>
ioquake3 is indeed the best updated version of id Software Inc.�s GPL release of the Quake III Arena engine source code. Over the years the project stayed true to it�s objectives to make the original code base easier to work with, available on a wider variety of platforms, and to provide a solid base for several projects that wanted to build upon the technology.
I was the maintainer of Quake III Arena for several years until the company released it as GPL, and I am pretty happy there are people like Zachary who stepped up to the plate afterwards.
It seems very odd to me that content would be removed based on an individual�s personal appreciation of relevance. If the article provides useful information and references, it should at least be valued for the efforts of the contributing individuals.
Timothee Besset,
Software Engineer
id Software, inc.
</Quote>
Hmm
#6 posted by
nonentity on 2009/05/01 14:18:12
It seems very odd to me that content would be removed based on an individual�s personal appreciation of relevance.
Coming from TTimo, the man in charge of GTK 1.5? ;p
Hmm
#7 posted by
nonentity on 2009/05/01 14:18:48
Oh, and it's < q > < /q > for quoting...
Nonentity
#8 posted by
Lardarse on 2009/05/01 18:20:59
Coming from TTimo, the man in charge of GTK 1.5?
The same TTimo that broke q3map2 a while ago and left it to other people to fix?
Hmm
#9 posted by
nonentity on 2009/05/01 20:07:24
I thought Ydnar coded that?
I'm Talking About
#10 posted by
Lardarse on 2009/05/01 20:22:16
the whole "protocol 47" thing...
Hmm
#11 posted by
nonentity on 2009/05/01 21:32:00
Wasn't that the urban locale in HL2?
Nope
#12 posted by
Lardarse on 2009/05/01 21:53:36
Slight mistake in my last post, I meant BSP version 47, which is what QuakeLive uses.