There Is Thread Dedicated To Engines
#1 posted by
Spirit on 2008/12/02 23:13:15
#2 posted by
Trinca on 2008/12/02 23:37:57
There is an easy (even Trinca could do it) tutorial on compiling Quake at this thread:
ARE YOU CALLING ME AN IDIOT???
.
#3 posted by Baker on 2008/12/02 23:38:42
Heheh, naw.
#4 posted by
Trinca on 2008/12/02 23:46:47
then go make a server client for netquake that work as good as qw client!!!
netquake server�s for coop just dont exist in netquake!!!
Trinca
#5 posted by
Spirit on 2008/12/02 23:55:34
If you mean what I think you do, zquake can host "normal" progs.dat (netquake) as QW server. That's what I had on my coop server during QExpo to play eg czg07 via QW.
http://zquake.frag.ru/eng/news/index.shtml
#6 posted by
Trinca on 2008/12/03 00:03:56
for QDQ speedruns should be a more stable...
thks anyway Spirit
@Trinca
#7 posted by Baker on 2008/12/03 00:43:05
I don't know if this is in the latest official release, but Tonik told me he added NQ compatibility from ZQuake into ezQuake -- so either this in there now or in one of the betas.
Doesn't solve all problems today, maybe sometime we'll see every Quake with DarkPlaces protocol 7 compatibility or something.