Comments In The Order Played
Speedmaps don't usually get firstplay demos, but I recorded them, anyway, in case someone wanted some:
http://shub-hub.com/files/demos_singleplayer/smqe08b_demos_lurker.dz (964 KB)
Any facetious comments were made with all due respect.
Text_Fish:
The opening encounter got me the first time. The vore stealing my jumping destination got me the second time. Third time, so they say, is the charm. I loved the stump-jumping, though I'm a bit jealous that I hadn't thought of it myself. Once I got the flavor of the combat in your map, I enjoyed it.
Omus:
There seemed to be a shortage of ammo and health in the beginning of your map (skill 1). I think I killed scrags with the ax in all three of my attempts. Was this intentional to make the player hurry up to the Ogre platform? However it goes, I enjoyed the combat while I had ammo. :) I tend to forget that most modern engines support fog, so the use of non-overpowering fog (especially with water+zombies) was probably my favorite visual element.
Zwiffle:
An interesting look at a minimal Quake space through the seasons. I particularly enjoyed arriving after the monsoon with the petrichor still lingering in the air. Most of the encounters felt a bit cramped, but I thought that was a good dissection of the modern man's desire to fill his life with things that he doesn't really need. The fiends' inability to complete their task and the suggestively impotent ending both hit me like a gutpunch.
negke:
Flying Scrags of the Dawn Patrol! Watch death-defying acts of high-flying aces in exhilarating dogfights! I made the mistake of playing through the map with the shotgun when it obviously called for a nailgun. I apologize. Playing with a nailgun, I only wish that the map were a little longer. I can always play it again, though.
On comments on my map:
Thanks for the kind words. Glad I could give you a few minutes of entertainment.
Text_Fish and the silent: the finale and end teleporter were both tacked on in the last few minutes of construction, so they could have been improved with more time. While I was making the town in the tree, I had wanted to have a more substantial outdoor component that would eventually double back to a higher section of the starting tree for a finale. Unfortunately, I ran out of time.