I Played With Quoth
Just because I launched Quake via my desktop shortcut which has -game quoth in the command line.
How could you tell? The demos should run under ID1 just the same...... ?
Heh - thanks again for the fun guys! :)
Spirit Oyaebu :) Tnx
why not? ('bout hipnotic)
Quoth Demo Compatibility
It's unlikely that the demos would playback entirely correctly, and one of the reasons for that is the way quake sends models over the network. It assigns every model a "modelindex" according to when it first gets precached. The problem is that this list is rebuilt on the computer running the demo based on the mod that computer is running.
Quoth precaches a few extra weapon models at the start of the server, for the plasma gun and the hammer. So all the numbers will be incorrect for someone playing with the standard ID1 progs, and you can end up with things like ogre models being replaced with weapon models. The same kind of thing happens when you save a game with one version of a mod, then load it with another. If the new version has done anything to change the order of precaches then you get the same graphical glitches.
I Beat Trinca's On Hard
took a while though.
The quake lake map was really neat. Actually, I wasn't sure which of neg's maps was the quake lake one since they were both based around pools of fluid but I'm assuming it's the one with the bigger lake.
without the appropriate mods, the demos can't be watched in regular engines. Ricky's demo even crashed Fitz. BJP showed "sounds not precached" warnings in the console and I figured from the file names which mod each of you used. Only recognized Quoth2 because I recently had some trouble with r_exp1.wav which replaces r_exp3.wav (now silent).
Fine Fine Fine !
Played it and liked it: My order of preference is
Trinca is the most "carnageous" and visually good. Spirit has also very good visuals, but it easier to pass the stuff. Negke has a nice concept, and so damned sexy texes. Negke2 (make) is not carnage, except for the fishes...
Anyway: cool pack !
Trinca's was the most fun and looked good also. It was so frantic! Spirit's was very hectic also. It was easy to pass some of the monsters but it was very luck dependant. Both maps from neg!ke looked very good. I liked the trees and the castle and also the gameplay in the "big lake" map. The other one looked strange with the sky texture and that red fluid falling down from the sky. The ending was great. The gameplay wasn't my taste that much.
Great job from all of you!
Here are my demos. I had luck to survve all maps on skill 2 on first try:
nice demos!!! thks guys :)
is possible to kill all hell_nights with Quad :) i already did all the map in 38 seconds
Negke: nice pseudo-coagula weirdness, cool ending
Negke2: once again a touch of genius...nuff said
Spirit: good blast but felt like "something" was missing
Trinca: 0:36 - say rouuuullfff :)
can someone post screenshots?
Sielwolf :[ bitch chi chif my best is 39
Yeah... AVG is shit for false positives... Just after I reinstalled last year, I had to uninstall AVG to install DZip, then reinstall AVG again. This reinstall I'm likely not bothering...
I'll have a look at these when I reinstall Quake.
They all are dude, they all are!!!
Sielwolf, seriously.. wtf at what you did in the lake map.
Drew, where are you!!!!
I've rarely had probs with AVG to be honest, been using it for beards. Dzip is the only consistant oddity. I can always use 7zip I guess.
Drew you need to have Quake always in a pen drive like i have :p
Seconded ... did I just watch you beat all of negke's lake map with only the fucking axe?
Spirit - devilish map. Trinca - imho that's your best. Negke - fmd, amazing ;>
Played Em --
there are buttons in negke2? :) that would explain something...
(mostly first finishes rather than first plays i was being sloppy)