Havent Played It Yet
#1 posted by nitin on 2008/06/29 07:53:09
but ran through it, look nice. Very lun3dm4 layout wise though.
Great Map!
I played the last beta a couple of times with Electro (did he send you a demo?) and it was a lot of fun! I haven't checked the release version yet, but I assume not too much has changed, so on with the comments...
Given that the layout is based on that CPMA map of yours (and the fact that it is so open) it was somewhat familiar already, and pretty easy to navigate. It also meant that we weren't forced into rigid, predefined routes and paths, which made the battles fairly unpredictable and provided many amusing moments.
The mega area is gold, we naturally gravitated towards it, and since there's so many approaches to it there was a good variety in the battles for the MH (including several swan dives into the lava on my part).
The r_speeds are actually surprisingly low given the very open layout of the map. I guess it was quite cleverly constructed in that the middle section occludes a lot from view at any given point in the map, so you're never rendering it all at once.
My only complaints with the last beta were that there was not quite enough health in easily accessible places. There was probably enough health around if you added it all up, but you had to work for it. I would have maybe added some near the SNG and maybe in a few other high traffic areas, so you could find it easily when you needed it. Oh, and you're a real bastard for lowering those arches on the top level and denying the bunnyhopping :(
I've gotta go check the new version out now...
Congrats
#3 posted by inertia on 2008/06/29 09:09:04
Readme
#4 posted by inertia on 2008/06/29 09:10:35
Says "LUN3DM4"
Hmm
#5 posted by nonentity on 2008/06/29 17:14:49
but ran through it, look nice. Very lun3dm4 layout wise though.
Isn't it a remake of that?
Yeah, It's Lun3dm4
#6 posted by Lunaran on 2008/06/29 17:50:33
inertia, my method of reusing old readmes and just changing relevant information has finally caught up with me
dAAMN
although you and grindspire are the only two people on earth who read readme's anyway.
Oh
#7 posted by Lunaran on 2008/06/29 17:53:02
I never fixed that hom error that spirit found, but it's invisible unless you die in that corner, and I've rebuilt everything around it twice to no effect, so it seemed kind of moot.
Hmm
#8 posted by nonentity on 2008/06/29 18:01:54
This is true, speaking of which, the link to the .txt on the map's page is 404'd
Hmm
#9 posted by nonentity on 2008/06/29 18:04:11
Nevermind, works now. That 404 page didn't lie, you really do check the logs.
I Know That Feeling ...
#10 posted by sock on 2008/06/29 20:37:20
"This was one of those projects begat of that special kind of boredom where one needs to be creative and productive"
Wow, I know that feeling well. I wish you did this for Q3 but it looks cool from the screenshots.
Sims
Hmm
#11 posted by nonentity on 2008/06/29 20:52:23
Wootwoot!
#12 posted by Electro on 2008/06/30 01:08:22
Damn Lun, I found a misaligned texture. :(
jk! I know you love that shit heheh.
Great work on the map, good to finally see it out there. I'll still send you the demo of Sir. Fribbles and I playing just so you can have some laffs maybe.
Sock
#13 posted by Lunaran on 2008/06/30 03:06:35
there's a q3 map cooking also :)
It's Now On Some European Qw Servers
#14 posted by Spirit on 2008/07/10 14:25:25
gibbage.mine.nu:28501-28508
qw.intarweb.dk:27501-27503
troopers.fi:28001-28006
wargamez.dk:27501-27503
#15 posted by Trinca on 2008/07/10 14:47:16
anyone want frogbots for it? or is waste of time?
Yay
#16 posted by bambuz on 2008/07/10 17:24:35
let's play tonite
short guide what commands to type while on server:
lundm1
1on1
ready
Ahh
#17 posted by Lunaran on 2008/07/11 01:56:07
Orange Whip? Orange Whip?
#18 posted by - on 2008/07/11 04:21:02
3 Orange Whips.
Be Proud, Lun...
#19 posted by metlslime on 2008/07/11 08:30:06
they only do that to maps they like.
Metlslime
#20 posted by JPL on 2008/07/11 08:57:53
I'm not sure you have to be happy seeing the ... "result".... bleuargh...
Keke
#21 posted by ^__^ on 2008/07/14 21:28:11
lmao @ glquake purists
Metlslime
#22 posted by Shambler on 2008/07/14 21:58:55
But is being liked by....ummm...them....a good thing??
#21 - I'd say LMAO at map-ruining freaks with no sense of taste nor aesthetics....but it's more pitiable than funny, really.
Had A Look At This Map
#23 posted by RickyT33 on 2008/07/15 03:47:18
No multiplayer, just a quick run around. Very pretty, proportionate and aesthetically pleasing!!!
They Play My Map, Shamb
#24 posted by Lunaran on 2008/07/15 04:55:53
so yes.
^__^, whoever ye may be, bear in mind we put as much thought into the look of a map as the way it plays. If you're concerned solely with the latter, that's fine with me, and honestly that is the harder part of designing a map so it's nice to know the map stands on those merits alone, but for us we tend to look at shots like that and go "... sigh."
#25 posted by Spirit on 2008/07/15 11:07:07
This map is in the map pool for the Ignition Tournament!
Ignition is a Quakeworld tournament for those who are on the same level of skill as a rookie, probably less than 6 months of play in most cases. This is more of a guideline than a requirement, it's of course impossible to have such a measurement (the measurement is made my playing vs rookies in #qwrookie).
The goal is to introduce new players to this fantastic game, and by playing equal opponents it's supposed to make QW a more enjoyable game for those who are very recent to the game.
Having fun is the main goal, whine is best left at home and not put into the server while you play.
Come and signup if you suck at QW and love playing it.
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