I just remembered I made demos until qrack (used it as it supports auto demo record even after reloading) crashed. I haven't played the rest yet but I really should. :)
I liked the ceilings!
I did not like the sounds neg!ke already mentioned.
Re: Quoth Query
Quoth on Qrack? Quite a Question. A Quick Qonclusion Qould Quiet Quizzing Quakers and Quell Quarrels.
I Always Thought
Q Rack is a weird name for an engine. It's like a rack of quake materials?
I Think Its Pronounced 'crack'
And does anybody believe they have managed to run -hipnotic -game quoth successfully?
I've not tried running it, but if it doesn't work and you can describe the error, send some details to me(e-mail in profile). I can take a look and see if it's possible to fix for the next version of quoth.
Came with deathmatchmaker right? Maybe, but it's been too long and my memory chips r fuzzy.
It's an "enhanced" Joequake, got some nice and some bad thing. Not for a first choice for singleplayer but good enough for "just-so" playing. And it's autodemo feature is very nice.
Doesn't your version of glQuake allow for running Quoth and a custom PAK from the commandline? If yes, could you please tell me how to run this PAK without renaming any files? K-Thx :)
-quoth in the commandline or -id1 for other packs. Just put whichever it is and afterwards -game.
Read the docs!
You may still have to rename the Quoth add-on pak files, but you can now put them in their own mod directory instead of messing up the quoth dir.
In the case of Deja Vu, rename the pak file to pak0, put it in a new dir called dejavu and add -quoth -game dejavu to the cmd line.
The engine will then first look in the game dir (here dejavu) for resources, then in quoth and finally in id1. This makes addition of new quoth add-ons very structured and follows the same behaviour as the older -hipnotic, -rogue and -nehahra options.
I thought I needed to write:
-hipnotic -game quoth
'cause the Quoth pack required the -hipnotic cause it usus the hud layout of Scourge of Armagon. Thats what it said in the readme. I figured it was only for the plasma cannon and the hammer, and the extra powerups??
why did you released it as a 6 maps pack, while you could make it a one or two levels of bigger size. I don't understand the maps with <30 monsters there.
overall pretty nice oldskool pack. but too easy for me
but too easy for me
Heh, poor Ricky. There's no pleasing them, eh?
at least some mappers coments is maps and not othres...