#1 posted by nakasuhito on 2007/09/11 05:43:39
the wolfenstein secret is from a wolfendoom level.
pretty cool stuff though. though too hard for me, and it got boring too quickly in some parts too. still, awesome level design :-)
Hmm
#2 posted by inertia on 2007/09/11 06:37:03
more pics anywhere?
Cheat
#3 posted by JPL on 2007/09/11 08:38:31
iddqd or god in console: is it working ? I didn't tryed it yet so...
Wow
#4 posted by golden_boy on 2007/09/11 22:02:22
dark. More screenies would be nice.
#5 posted by Zwiffle on 2007/09/13 05:00:49
Wanna play this. Any help on how to actually get it to work? I saw no installation info in the readme, and I'm afraid I don't know how to get Doom wads to work. Thanks in advance.
Noob
#6 posted by Trinca on 2007/09/13 08:53:24
drap pk3 to gzdoom :) and it will start... just that!
Trinca
#7 posted by scar3crow on 2007/09/14 00:05:22
drag and drop pk3 is the noob way to do it!
commandline, gzdoom -file blargh.pk3 works just fine, and its not so nooby!
Tormentor Has Always Made Great Looking Stuff
#8 posted by Sielwolf on 2007/09/15 13:54:19
but I hope he refined the gameplay for this release, i.e. no more facing stealth archviles with the single shotgun and 4 shells, or the totally random railgun zombies in TNT:LE.
Anyway, good news I guess.
We Have A Winner For Best Wad Of '07...
#9 posted by 1337z0r on 2007/09/18 04:46:23
Starting off, Ultimate Torment and Torture is absolutely awesome. It was worth the wait. On to the person who asked about cheats, I have no idea. I'm not that worthless that I need to use cheats, so I don't use them. About getting .wads to work, try KDX frontend. It eliminates the need for command line or drag'n'drop, plus it allows you to use other source ports besides ZDoom(it doesn't work w/ GZDoom unless you configure it, but that is easy). Time to get back to UTNT (I'm at level 3B right now). Cheers
Best Wad
#10 posted by inertia on 2007/09/18 05:56:00
snicker
Phew,
#11 posted by negke on 2007/09/18 22:41:01
that was a hard one.
Great maps, impressive construction. I really liked the large amount of custom monsters - almost felt like an entirely new Doom game. The episode is VERY hard though (and I played on Normal), I had to quickload soo many times in each map... It's okay in a way, as I don't mind a challenge, but sometimes it really got annoying. A more tactical approach seems to be needed here, like making proficient use of cover (and also crouch).
The use of a whole lot of Quake textures from various sources was nice and they were used in a unique way. I don't know if I would accept such combinations in a Quake map though. Good secrets and awesome easter eggs (even found the alternate ending).
Highly enjoyable, but clearly not for everyone: Only if you don't mind large maps, high monster counts and hardcore combats.
Looks Neat.
#12 posted by grahf on 2007/09/19 03:52:31
any chance of playing this on a non-windows system?
Grahf
#13 posted by inertia on 2007/09/19 04:07:46
Good luck, a lot of developers here explicitly make their code only compilable on Windows machines.
Linux GZDoom
#14 posted by steven_a on 2007/09/21 03:21:13
It Lives !
#15 posted by steven_a on 2007/09/23 03:14:58
I've got gzdoom running on my linux box 8> - though Tormentor seems to have issues with some rendering (skyboxes?). There's a new patch so this might be fixed already. Stability and performance seem good.
RE: DooM On Linux
#16 posted by 1337z0r on 2007/09/25 02:33:22
I know Boom runs on Linux, but I'm not sure about GZDoom. Have you tried Wine yet? If that doesn't work, try a freeware virtualization program (one of the VMware things is actually free). I kept XP to dual boot when I installed Ubuntu instead of quitting micro$oft cold turkey so I'm not really a Linux expert yet. :(
Hard?
#17 posted by Zich on 2007/10/03 03:06:28
Fury of Fire is hard? Hell, I'm having no trouble on UV -fast.
This mapset is awesome. It's better (more consistent) than KDIZD, and certainly Deadalus and all that puzzle-based pap. Pure Doom goodness, updated for the 21st century. What an achievement!
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