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New QDM: Shady
Description:
Attempt at a map with interesting geometry and vertically oriented gameplay. Intended for 1on1.

Download:
http://www.student.vu.nl/h.e.beck/shady.zip

Screenshots:
http://www.student.vu.nl/h.e.beck/shady1.jpg
http://www.student.vu.nl/h.e.beck/shady2.jpg
http://www.student.vu.nl/h.e.beck/shady3.jpg
http://www.student.vu.nl/h.e.beck/shady4.jpg
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All Right, Fine 
You know how sometimes you'll find a b/w comic book page that's meticulously detailed and inked but there's the same ornate mix of black and white everywhere, and despite being highly professional work you have to stare at it for twenty seconds before you can even see the characters? 
Sure 
I see your point.

But "monotonous" texturing can help to highlight the form, the brushwork. Of course I wouldn't want every map to look like that (although that could be interesting), it's kind of an aesthetic exercise if you will. Ironically, it introduces variety.

Many people have said that they didn't like Quake's "samish" brown color scheme. Others would say that's what defines it.

Remember the one-texture speedmap pack? I thought they rocked. For a speedmap set.

Your point may be rather more valid when we talk about deathmatch maps, which should go for playability over atmosphere/artsiness. This map will probably not become widely used by QW players, but I think gibbie did this for himself/other mappers/interested audience and not for QW.

Mapping for QW (preferring functionality) is potentially less fun. Not that they need any new maps ;-) 
Obligatory Double Post 
Would you say that the "samish" criticism holds true for Antediluvian or Adamantine Cruelty?

Because I thought they were brilliant maps. 
 
Gibbie owns. the map really rules. great architecture, totally vertical, very artsy and still fun to play. have you created more of such an ownages Gibbie? will have to find out, thanks for perfect DM arena. 
 
the beta of this was like chess, the final is like checkers. gibbie is so complex. 
... 
Yes. It is. Strong style is unified variety, not monotony. And it doesn't mean 'make it hard to tell where you are or even perceive depth when looking around.'

This man knows what he's talking about. Agreed completely, but aside from that, I like this map a lot, although it's a bit samey, it's really quite crazy and erratic, and you did a good job with the spotlights.

Those high res textures someone posted are just the worst thing in the world. Might as well just replace every texture with a picture of a cock (like czg does) before you play. 
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