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New QDM: Shady
Description:
Attempt at a map with interesting geometry and vertically oriented gameplay. Intended for 1on1.

Download:
http://www.student.vu.nl/h.e.beck/shady.zip

Screenshots:
http://www.student.vu.nl/h.e.beck/shady1.jpg
http://www.student.vu.nl/h.e.beck/shady2.jpg
http://www.student.vu.nl/h.e.beck/shady3.jpg
http://www.student.vu.nl/h.e.beck/shady4.jpg
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Thanks everyone for ze kind werds. Sorry negke jago trinca i forgot to put you guys names in the readme... Should keep a list of testers next time :)

About the sameyness, yeah you guys have a point.. I had trouble making it less samey. I think its because there aren't really any distinctive areas that i could detail differently without it looking out of place (or something). But maybe that's just me (probably)... 
 
hehe i dont care ;) map is fun! just like to see it in a server to kick your asses up!!! 
Played 4 Rounds 
fantastic map. plays well. just damn fun.

2-way teleport has issues, sometimes the player doesn't make it if they are providing forward momentum. it's strange. could definitely benefit from fine tuning.

that gap between the steps and the wall on the bottom floor. WHAT A PAIN, player gets caught on it often..

otherwise amazing stuff gibbie. can it go in ze book? :P 
Gibbie 
Nice architecture, I like the angular stuff you put everywhere. Lightning effects are very cool... Nevertheless, the texture you used could have been better... anyway, it is quite interesting and very different from other DM maps... Did you took some inspiration from Dali ? 
24-bit Textures 
Will you be making any 24-bit textures. That would make the map look a lot hotter I guess :) 
 
Oh yeah i forgot to thank aard.. i was inspired by his slopy map (hence the name of my map)

JPL: nah not Dali, maybe Gaudi... my favorite architect :)

Pope: mais bien sure it can go in ze book, i'd be honoured :>

apa: i don't think higher resolution 24 bit textures will improve the looks that much, as the difference will (at least if done properly) only be seen from upclose. I just don't think its worth the effort. If i do decide to retexture, i'll make diff/spec/bumps a la d3/q4. But i won't :) But if i did, the sameyness issue that alot of people mentioned would still be there.... 
Fantastic Lighting Gibbie 
adds a bit of tension to a match because the depth of space gets obscured in some places. 
Wow 
Great crazy design, cool lighting, good use of oldskool textures. Nice work, gibbie, i'm impressed 
GIBBIE 
YOU MADE A TERRIBLE TEXTURING JOB SO THERE IS A FIX ALREADY!
http://quakeworld.nu/forum/viewtopic.php?pid=16137#p16137


Oh god. :x 
VOMITING AS I'M TYPING RIGHT NOW ONLINE! 
 
Fucking Players 
i hate them! 
 
hmm indeed.. those new textures lookmuch better!

anyways thanks for posting about ze map on there :) 
Good Gawd 
Do they do that sort of shit to ALL DM maps on QuakeWorld? I remember the retina burning neon colored textures that were misplaced on SleepwalkR's map a few years ago. 
SHEEIT. 
I'm guessing all that QW playing turns people into colorblind asswipes? Thank God I never got into that sort of thing. 
Remind Me To Put Clauses 
in readme's from now on 
Now, 
that's a good idea actually... 
I Always Have 
Every readme I've ever released has said "You may not use this map as a base to make additional maps. Make your own damn map." 
 
yeah i forgot. not that it would've stopped him tho 
 
"You may not use this map as a base to make additional maps. Make your own damn map."

That doesn't prohibit people from playing your map in a modified game environment, which includes new exe, new progs.dat, new models for walltorches, normalmaps, specmaps, blah blah blah etc.

And I don't even hear people complaining when old maps are recompiled for transparent water. 
Well 
just let the pigs swim in their shit, we'll stay with our textures! 
Superb 
I like your style gibbie, your map Shadows has been a favourite for a long time.

This is the logical evolution.

Superb lighting; don't let the sameyness comments deter you! If you take sameyness far enough to turn it into a style, it becomes art.

:-)

shame for those that don't get it.

Keep it up. 
 
and good gods, can I have your texturing skills please?! 
Well, No 
shame for those that don't get it.

Yes. It is. Strong style is unified variety, not monotony. And it doesn't mean 'make it hard to tell where you are or even perceive depth when looking around.' 
Awesome. 
 
Hmm, Lunaran 
Black-and-white paintings (or grey paintings) can't have strong style?

(Let's not discuss what art is, please.) 
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