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		 Raawwr #1 posted by Spirit  on 2006/11/30 00:21:27It is so damn evil and moody. No I can't wait for the full kick with hearing this whilst playing through Travail.  
		 Nice #2 posted by nitin  on 2006/11/30 03:03:02more reason for mp3 support metl and aguire :)  
		 What A Great Idea! #3 posted by johnxmas  on 2006/11/30 05:59:29This soundtrack release is a hell of a teaser...
Can't wait!
 
		 Nice Work #4 posted by ijed on 2006/11/30 11:24:04 very good indeed, waiting for the full release!
 good to map to as well.
 
		 I Don't Like #5 posted by Lunaran  on 2006/11/30 12:06:08that you reused a bunch of Quake sounds in these tracks.  That's perfectly fine if it's just quake-inspired music, but isn't this supposed to actually play during the game?  People use those sounds as cues when playing.
 Unless you're trying to be confusing.  Which is just mean.
 
		 Distrans #6 posted by Vondur  on 2006/11/30 14:00:26very nice tracks! love them  
		 Hrmm #7 posted by scar3crow on 2006/11/30 16:55:04 I'll give it a listen when I get home... Is it in ogg? If so I can just slap it into a pk3 and let DP autoplay it according to the track field in worldspawn...  
		 Glad You Like! #8 posted by distrans  on 2006/11/30 18:45:33Lun...Track 2, where the Quake sounds dominate, won't be called by any of the Travail levels except the DM levels...and DM players invariably tell me they turn music off when playing. The track is a representation of my typical Quake DM experience "frenetic, confused and very short". The only time you should hear it in Travail is during the replacement for "demo1", thanks biff!
 As to the other tracks, I thought the subtle inclusion of Quake sounds (a nail hit here, a vore waking up way off in the stereo field, Azoth's hammer thud buried under the rythm track) was fair given the way Trent used Quake sounds in the original sountrack.
 
		 Trent Didn't Use Any Quake Sounds In The Original Soundtrack #9 posted by Lunaran  on 2006/11/30 23:07:51  
		 You Know Who Else Didn't Use Any Quake Sounds? #10 posted by metlslime  on 2006/12/01 01:49:28Hitler.  
		 I Wouldn't Be Too Sure About Hilter Using Quake Sounds #11 posted by efdat  on 2006/12/01 02:17:59think of the enforcers. you never know... :)
distrans: very nice work! this perfectly matches q1sp experience, although i didn't like the quake sound that much either. and you could have done at least one "hardcore action map" track. or doesn't travail feature that kind of maps? eager to play the full thing.
 
		 Id Used Hitler Sounds #12 posted by Spirit  on 2006/12/01 02:24:14For the ogres  
		 Distrans #13 posted by JPL  on 2006/12/01 02:52:51Nice soundtracks ! I would just have found a little more bit drum bass here, nevertheless the ambiance given by the tracks is really good... 
Keep it up !
 
		 My Favourite #14 posted by Text_Fish  on 2006/12/01 03:35:11is track 5.
 And I'm glad there's no hardcore drum'n'bass or techno or dance or anything. Ambience is infinately preferable to me because it keeps the player part of the dark and deeply disturbing world of Quake. I really enjoyed the rockier parts of the Dissolution of Eternity soundtrack but at the same time they made me remember that I'm just running round a completely ridiculous world which revolves around colourcoded keys, boxes of health and Earth marines issued with axes.
 
		 Axes Made From Putty #15 posted by ijed on 2006/12/01 06:42:44 since they do no damage - you hit someone with a two handed axe, they don't trip over and then continue shooting.
 qouth hammer!
 
 oum chainsaw!
 
		
		#16 posted by Trinca  on 2006/12/01 07:04:15i like then all but my favorit is Flailing Glass  
		 This Soundtrack #17 posted by inertia  on 2006/12/01 07:41:05is good. sometimes upbeat, but mostly nicely evil etc  
		 Most Satisfying Responses, Thankyou! #18 posted by distrans  on 2006/12/01 18:16:34pax lunaran, 
 
 *cough* grenade bounce *cough*
 
 
 etc.... :o)
 
		 ...but Seriously... #19 posted by distrans  on 2006/12/01 23:46:44...the inclusion of quake sounds was not meant to be confusing. If the inclusion raises the tension level and makes the player less complacent, that is something different. 
 And, to really set the record straight, if this was a commercial project and Lunaran was part of line management then the sounds would've been pulled from the mix inside the first hour of him commenting :)
 
 As a side point, I'm working with a couple of multi-instrumentalists and a video projection artist in an effort to deliver a version of this soundtrack to a live audience in early April 2007. Wish me luck!
 
		 Distrans #20 posted by JPL  on 2006/12/02 01:55:17... is the new Moby !!! Good luck guy, I wish you all the best  
		 /Me Puts A Wet Blanket Over Lunaran You rock, Dis. Can't wait to put these to good use later this weekend =D  
		
		#22 posted by Aquashark on 2006/12/02 09:52:51 i often forget why i still have a lot of interest in this 10 year old game. a large part of the answer lies in the great effort put by awesome people in the ongoing flow of new content.
 thanks a lot Distrans et all :)
 
		 Sorry Biff #23 posted by Lunaran  on 2006/12/03 11:34:46Didn't know this thread was only for positive commentary only.  I must have missed the sign.  
		 Actually #24 posted by necros  on 2006/12/03 12:31:33i agree with lun here...  i didn't like how the quake sounds were reused in the music either.  
 i liked track 8, but i didn't like the enforcer idle sound and ambient pulse sound at the end.  also, i liked track 10 and 11 pretty much without reservations.
 
		 /Me Handles Lunaran With Kid Gloves Didn't know it I couldn't make a joke without someone getting a bit snitty ;D You're probably right -- although I guess I'm just impressed with the amount of effort Dis, Scragbait and Asaki are putting into Travail -- a mod for a the "10 year old game" Aquashark mentioned.  |