Looks Nic As Usual
#1 posted by
nitin on 2006/09/26 02:22:41
nothing fancy architecture wise, but the texturing and lighting look first rate.
Reminds
#2 posted by
DaZ on 2006/09/26 04:32:42
me of Unreal tournament for some reason, but with q2 weapons :) Perhaps its the dark / purple gothic architecture that UT had in some maps.
Looks nice though, and lighting is cool :)
Bigger Screens Please!
#3 posted by
Blitz on 2006/09/26 07:42:26
Looks nice otherwise :) I don't have Q2 installed at the moment otherwise I'd comment on gameplay and stuff :(
Yay!
#4 posted by golden_boy on 2006/09/26 08:02:30
very impressive man! I immensely like your brushwork and the overall layout of the map.
I notice a trend in the Q2 mapping scene to make their maps look entirely _unlike_ Q2 :-) you guys are taking liberties in texture choice almost like Q1 mappers now.
Minor gripe with the texturing: Some texes (like the metal trim and the white strip lights) seem upscaled so much that they appear pixelated. Also, that brown metal trim looks perhaps a bit out of place (you used it like a wall texture.)
Tip: Take the textures you want upscaled, load them into GIMP and do it there. Much better results than blowing them up in the editor.
In general, I find that the Q2 engine does "gothic" themes less well than its Q1 counterpart, which is why most Q2 mappers in the past have stuck to Strogg Base/industrial/futuristic themes , using plain textures and 90 degree angles and putting most of the effort into brushwork. Which is what most people expect Q2 maps to look like. Of course the hi-tech weapons (in DM) and cyborg theme (in SP) don't really encourage "gothic" maps, either.
You have successfully pulled off something different, so congrats.
#5 posted by golden_boy on 2006/09/26 08:16:50
I should specify,I meant the brown metal trim in the area next to the hyperblaster.
#7 posted by
Vigil on 2006/09/30 03:04:58
Very smooth, very clean, I like the shots.
Very Nice
Reminds me of the painkiller 1v1 level Absinthe.