Reverse Shadows
#56 posted by Mike Woodham on 2003/06/18 18:04:26
Fitzquake version 0.70, November 3, 2002
P4 2.0
WindowsXP
ATI Rage Fury
I'll try it with my Radeon 9700 Pro tomorrow/Friday
Finished the level. Very good. But can the next one be bigger and longer and more enemies and, and ...
Regards
Mike Woodham
Scragbait
#57 posted by aguirRe on 2003/06/18 19:16:42
I also get psychedelic acid effects when running FitzQuake 0.70 on my old P233 Voodoo2 box. It runs fine on my Geforce3 though. It's probably the old 3dfx miniGL thingy that doesn't like FitzQuake (or vice versa).
Well,
#58 posted by necros on 2003/06/18 20:22:57
the reason i asked, Metl is that i like everything about Fitzquake except that it still has the old max edicts in there... if you took those maxs out, well... i'd be very happy. ;)
Re: Fitzquake
#59 posted by metlslime on 2003/06/18 21:51:14
psychedelic effects: screenshots please. (you can email them if you want)
mike: right after "video mode blah blah initialized" in the console, it should say something about multitexture. Can you tell me what it says?
necros: i think i can manage that. Not sure when the next version will be out, though -- right now i have some stuff in an intermediate state, so some features are broken (or, only work at some resolutions.)
Mike
i think its time for you to do FMB_xx, Qexpo 2003 is arriving soon! :)
Yeah!
#61 posted by metlslime on 2003/06/18 22:20:25
and considering how many mappers have posted downloads of their unfinished maps (than, czg, etc...) you should have plenty to work with.
Tronyn's Got Loads Of Unfinished Stuff Too...
#62 posted by necros on 2003/06/19 13:51:43
well, he does. :P
Metlslime
#63 posted by aguirRe on 2003/06/19 14:07:09
I tried replacing the 3dfx miniGL with the "full" ICD and then it worked much better. There are still some weird texture stuff going on, though. Not a big problem for me, since GLQuake works fine on the old box.
Reverse Shadows
#64 posted by Mike Woodham on 2003/06/19 15:10:07
OK, after figuring out how to read the text as it whizzed past my eyes, this is what it says:
gl_ext_texture_env_combine found
sound initialisation
set primary sound buffer format: yes
using secondary sound buffer
2 channel(s)
16 bits/sample
11025 bytes/sec
directsound initialised
sound sampling rate: 11025cdaudio_init: no cd in player
cd audio initialised
joystick not found -- no valid joystick (a5)
Does that help at all?
Regards
Mike
More Haste Less Speed ...
#65 posted by Mike Woodham on 2003/06/19 15:11:30
It says: -
winsock tcp/ip initialised
wipx_init: unable to open control
socket
exe: 05:42:16 nov 3 2002
32.0 megabyte head
video mode 640x400x16 initialised
gl_arb_multitexture found
gl_ext_texture_env_combine found
sound initialisation
set primary sound buffer format: yes
using secondary sound buffer
2 channel(s)
16 bits/sample
11025 bytes/sec
directsound initialised
sound sampling rate: 11025cdaudio_init: no cd in player
cd audio initialised
joystick not found -- no valid joystick (a5)
Mike:
#66 posted by metlslime on 2003/06/19 16:16:05
"gl_arb_multitexture found" is what i was looking for. That means that your video card says it supports multitexture, so fitzquake tries to use it. Hmm...
Hmm...
#67 posted by DaZ on 2003/06/20 02:50:01
arb arb arb arb!
Reverse Shadows
#68 posted by Mike Woodham on 2003/06/22 12:22:36
Just to confirm, Radeon 9700 Pro is working perfectly at 800 x 600 @ 32bpp.
No reverse shadows ....
.... so what do I play now?
Regards
Mike Woodham
What To Play, What To Play...
#69 posted by R.P.G. on 2003/06/22 13:22:42
RPGSP1! ;)
Seriously though, check Underworldfan's Top 50 list of maps and episodes. There might be some newer things on there that you haven't played. Also, check through his review list. There's some good stuff in there.
http://www.planetquake.com/underworld/qclassics.html
RPGSP1
#70 posted by Mike Woodham on 2003/06/22 14:55:09
Played, and enjoyed, RPGSP1 when you first released it. My kind of level - the wind tunnels were brilliant.
There is not much in the way of Quake1 that I haven't played. I was after some pointers to other games where I could use the power of my Radeon 9700 Pro (I am waiting for Half Life 2, but meanwhile ...)
Mike
#71 posted by R.P.G. on 2003/06/22 15:55:17
And
#72 posted by R.P.G. on 2003/06/22 15:57:42
Thanks for the compliments. :)
Good
#73 posted by here on 2003/06/23 12:01:02
Good work kona but you could introduce the skills there is only one skill :)
The texturing is good and the structures is terrible !!! I think a dark yellow sky isn't bad for your map but green is good :))) .
No, it's a joke good work, continue !
But There Is A Start Map...
#74 posted by necros on 2003/06/23 16:45:15
...
Nice Work Kona
#75 posted by Tyrann on 2003/06/24 06:35:37
Played it, had fun ;-)
I Finally Played It
#76 posted by starbuck on 2003/06/24 11:12:09
had fun ;-) too
nice architecture, nice skins, nice theme, nice!
Oups
#77 posted by here on 2003/06/26 02:16:08
I have say a big rotten thing ...
We can chooze the skills before enter guncotton, I see thet when i rflect after my posqt sorry kona !!!
...
Sweet Map
#78 posted by ChAiNeR on 2003/06/26 10:12:59
Looked really original! has a great use of angled brushes in the buliding design and i like how it 'blends in' with the surroundings it's in. i loved the monsters too, did you modify them yourself or were they downloaded from somewhere?
Only thing i didn't like was that it was too short.. but still great for a quick blast! nice one Kona :)
Yay!
#79 posted by distrans on 2003/06/26 23:33:35
I was transfixed most of the time. Solarfall on LSD. Organic base. The very notion of base deconstructed. Thankyou [Kona].
Somehow I managed to slip past the final "spawn" frenzy, but it didn't detract.
Even Better
#80 posted by nitin on 2003/07/16 00:53:47
more impressive than flesh, although that did have some more inspirational architecture in spots.
Great work kona!
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