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New Q1SP From [Kona]
Well I think Qexpo is next month and Daz just released a Q1DM, so why not continue the 'buildup' with a Q1SP. Two smallish levels but with plenty of detail with MXOxide and Than textures. Also some Grunts and Enforcers as used in Nihilore.

Download: http://ethereal-hell.telefragged.com/guncotton.zip
Screenshots: http://ethereal-hell.telefragged.com/mylevels/guncotton/index.html

[edit: fixed download link]
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How To Fix That Demo 
[quote]
#13 posted by pushplay [24.86.74.102] on 2003/06/13 21:34:06
High quality map from Kona as always.

I took a demo of my less than impressive run through the maps, but something went wrong. My playing of the start map runs fine (and an impressive playing it is). Once the next map loads you can see that map for a second and then it goes to a grey screen with the loading sign on it. All of the messages that should be printed during the demo are within a second. The game doesn't crash, but it doesn't do anything else after that either unless I load another map.

I don't know how to rescue my demo.
[/quote]
You are gonna need the file that comes with qdqstats17.zip called compile.zip. Inside are programs that can split a single demo on multiple maps, into multiple demos. You can then use your demtool to add playdemo commands at the end of the first demo to link to the second demo. This way, the demo plays back correctly. If this sounds confusing just send me the demo at yuckstuff[at]hotmail[dot]com (too many fucking spammers got my email already). 
Amrik 
Could I send you my multi-map demo too? I don't even have the tools you mention, let alone the competence to use them, but it seems people wnt to see this 'first run through' thing... 
Exiting Due To Signal SIGSEGV 
Thought I'd try a Quake level after long time away and get the GP fault noted above. Is this an XP problem or am I doing something wrong? (I haven't done any Quakin' for quite sometime and time dims the memory ...)

Can anyone help?

Regards
Mike Woodham 
Mike, Maybe The 
mapping thread would be more suited for this question. Anyway, what program are you trying to run that displays this message?

AFAIK, there are no major XP-related Q1 editor/engine/tool problems (I run XP Home myself). The only time I've seen such a strange error message was in Qoole99 and that was definitely a bug in Qoole (and not the only one ...).

[Kona]: I can only add to the others' praise above; another great map with some interesting architecture and gameplay. We want more!

Kell: You might check out LMPC at http://www.planetquake.com/demospecs for demo tools. 
SIGSEGV... 
wow... i remember getting that error in doom... no help here though...

also, UWF, your reviews were much better than before, no giving away of the secrets. ;) 
Exiting Due To Signal SIGSEGV 
I'm just trying to run the Guncotton .pak from standard Quake.

Ahaaa! Just a mo .... 
Exiting Due To Signal SIGSEGV 
OK, I give up.

Tried the Microsoft fix and several others. Seems as though this is a known problem with XP. I'll try GL Quake ... 
Yeah Nice Reviewage... 
not sure that other map deserved a score that high though 
Exiting Due To Signal SIGSEGV 
OK, GL Quake works. Pity 'cause I just don't like it, especially the way it handles water. Never mind, I will now play the map. 
Try... 
winquake.

NT/2000 can't run quake.exe, becuase it's a dos program. 
Http://www.planetquake.com/underworld/quakerev 
UWF why dont you post review updates as news ?
I wouldnt know about them If I hadnt checked here and then went to see kona map review (and you have 2 other maps there ) 
Try FitzQuake Instead Of GLQuake 
I like the way it does water. Doesn't have those broken seams. Also, FitzQuake supports fullbrights. 
Thanks Scrag... 
i didn't want to have to pimp it myself :) 
Fitzquake 
i think it was made by metal-something 
While Were Talking About It... 
are you still working on fitzquake, metl? 
Well.. 
yes, now and then when i have an evening free. It's a lot harder now that i have a job. 
Glad to see you're still mapping Kona. It's been a while since I heard anything from you. Sadly, I went ahead and deleted Q1 from my computer a while ago so I can't play the maps. Screenies look good though. 
H-Hour 
There's a friggin easy solution to that: Install Q1 again, damnit! 
Mike Woodham 
That name sounds very familiar, I swear I've spoken to you before on something of a Quakey nature, am I right?

If so : Alright mate!!!
If not: Bah I suck, go away! :) 
Gom 
That would be really easy if I had the CD, but I don't. :) 
H-Hour 
Hmm... That makes everything a bit more complicated but it's still quite easy: Go buy Q1 and install it, damnit! ;) 
DaZ 
It is quite possible that we 'talked' before.

I did a series of maps called FMB(For My Babies), which were generally cobbled together from other peoples left-overs. I also used to visit the old BSPHQ and get involved in all sorts of 'mapping' things. (I was quite thrilled to see one of my old maps (A2D2, two DM maps made by Pingu, joined by me into an SP map) still being played at the speed runners site even this year!)

So, if we did talk in the past: yeh, I'm alright.

If not: I'm still alright and I hope you are too! 
Fitzquake 
I've just tried Fitzquake and I have a kind of 'reverse shadows' effect. Do I remember this from another version of Quake - a much heralded mod springs to mind (but not its' name)? 
Oh, 
damn. I remember the reverse shadows problem from glquake, but i thought i had fixed that in fitzquake. I think the problem was that glquake mistakenly thinks you can do multitexture, but you can't. This can happen even on some cards that do it, but only in some bitdepths (i think TNTs could only do SGIS_multitexture in 32bpp, but ARB_multitexture in 16bpp.) But like i said, i thought that i had fixed that. Can you tell me which version of fitzquake and what video card? 
Hey... If We're Talking About FitzQuake... 
... I like it a lot (it's the only Quake engine I run.) Version 0.70 and all others run perfect on my Radeon 7200 as long as I stay with my non-current driver, otherwise it fails completely (ATI is the suspect here.)

My second box is a P2-266 with a pair of Voodoo 2's in SLI mode. If I run version 0.60, it's fine. However, version 0.70 results in total acid flashback texture wackiness causing me to wonder if the Voodoo 2's are in fact possessed. Not a big deal though, just strange. 
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