This Looks Really Cool.
#1 posted by
czg on 2006/02/01 09:59:25
Will be looking forward to trying it out. Doom3 needs to get more dirty, and it was refreshing to see some new normalmapped textures for a change.
Yep
#2 posted by
than on 2006/02/01 15:58:21
looks interesting. I liked the video too.
whats been released of industri (in quake 1 ages ago) was very good, therefore im sad its going to Doom 3. But of course its understandable.
keep up the good work you started.
#4 posted by
gone on 2006/02/02 01:29:45
gg tigger. Now I will sure play it.
Tenebrae is eww
BUT I really hope you will have some code changes to make gamepaly more quake-like
Mmm
#5 posted by Tron on 2006/02/02 02:41:29
Those textures are nice.
Very nice.
Great Video
#6 posted by Friction on 2006/02/02 07:02:48
That gizmo-doohickey on the left looks awesome. I like the grimy mood. How many new textures you got there?
Yeah
#7 posted by
negke on 2006/02/02 22:28:27
but o/t: this clicking sound in one of the foot step oggs is so unbelievable annonying in doom3... it must be a bug; at least it totally spoils the game. good thing, i replaced it right after noticing.
(was just reminded of it, because it's apparent in the trailer)
looking forward to industri btw, though it'll still take a long time i assume..
Some Answers
#8 posted by Tigger-oN on 2006/02/02 22:38:59
Most of the textures are new. A number of them have come from shaderlab and a few from other Artist. Others I've put together from holidays in Crete and Japan and from some time I spent in Germany.
Not sure if I'll be changing the AI much, if at all. I'll have to wait and see if its needed first :]
I took the 'forced walk' and stanima out for a while, then I put it back in. I kind of like it now and it does add something to the game. I'll keep playing with it and see what I think works best.