Those Screenshots Reassure Me That
#1 posted by
negke on 2005/11/24 05:20:08
i never want to become a 'pro'...
Heh
#2 posted by
Spirit on 2005/11/24 05:24:15
Most good QW maps have more sexy visuals :D
Oh Yeah That One.
#3 posted by
Shambler on 2005/11/24 05:37:56
Tried that at the same time I was playing Zombie's infinitely superior map.
Build quality is okay. Balance might be fine, but it's like it was made by someone who plays with their monitor off for extra FPS.
...
#5 posted by
necros on 2005/11/24 08:51:38
the more complex the engines become, the simpler the maps are... that looks like something that could have been made in duke3d. i'd have said doom, but it has sloping floors. :P
i see a total of, what, 5... 6 textures?
Mmm, So Bland.
#6 posted by
Text_Fish on 2005/11/24 09:07:10
I understand the need for a relative lack of detail, but a little texture variation could only HELP the players navigate!
Picmip
#7 posted by picmip on 2005/11/25 18:13:58
5 atleast
no need for any textures
Picmip
#8 posted by
Kell on 2005/11/25 18:26:50
Fair enough.
But why not just use flat-color textures then? Overstretched by x8 as well?
In fact, why not just stick with CPMA, since the gameplay is almost identical but Q3 will render many times better than Q4 and the 'bump and shine' isn't even neccessarry?
mrns
Kell
#9 posted by Tronyn on 2005/11/26 01:49:32
clever
and accurate
this map looks like shit
Well
#10 posted by
bambuz on 2005/11/26 04:27:22
Kell, everybody should have sticked with qw.
But it's a "sad fact" that people will always have to move on to the latest "greatest" thing.
If they didn't, hardware wouldn't sell and people like fat wouldn't win in sponsored big tournaments and it wouldn't be "cool" to play this and that.
Gameplay, framerate, smoothness - those are the things that should be improved. :/
Ditto Shambler
#11 posted by
jsHcK on 2005/11/26 15:08:47
See Prison Abuse and Shadow Fall for examples of good Q4DM maps. The Q4 version of Cajun Hell is also worth checking out.