Awesome!
#1 posted by metlslime on 2005/05/24 18:02:16
There goes my evening.
I Second That
#2 posted by HeadThump on 2005/05/24 18:08:44
I loved the approach you took with the cube, and I cant wait to see its next gen incarnation.
I've Browsed
#3 posted by HeadThump on 2005/05/24 19:01:22
your site forum before asking this question so sorry if I missed any related answers to it. The principles involved in cube geometry are similar to those in subdivisional modeling. Is it possible, at least in theory, to import models into sauerbraten with a good subdivisional modeler like Wings3d?
[nt]
#4 posted by Zwiffle on 2005/05/24 20:13:26
I didn't try Cube, but running around in the Sauerbraten editor was pretty damn neat. It was really easy to just sit there and start making blocks, I thought it was very intuitive. I don't know how to do any of the angling stuff, but it's pretty fun making a ton of blocks as it is. Looks good so far, keep at it.
#5 posted by cant map on 2005/05/24 23:58:44
wonder how u handle hidden surfaces? are they auto removed?
#6 posted by cant map on 2005/05/25 00:01:24
nm I read the text
Um..
#7 posted by Aardappel on 2005/05/25 00:11:18
It is very unlike subdivision modelling. Sauerbraten's geometry structure is unlike anything else, and convertion (even from its closest cousing, Cube) is a bad idea. Besides, using a modeller to create geometry for Sauerbraten would completely defy the point, given that using the later is about 10x quicker and more fun.
Sauerbraten does back face (wow!) and view frustrum culling, but not yet occlusion culling. That's for a future release.
10x Quicker
#8 posted by cant map on 2005/05/25 00:40:08
um, thats reverse for any complex geometry
A Little Thing...
#9 posted by mwh on 2005/05/25 01:20:35
It would help numpties like me if the first line of the "info and screens" page said something other than "a new version of cube", because I don't (didn't) know what cube is either :)
Sounds very cool now I've read around a bit, though.
Hah
Looks like a pretty big upgrade from Cube. Is that real 3D I see? :D
Damn
#11 posted by bal on 2005/05/25 02:53:47
Great work Aard, just messed around in this a bit and it's lots of fun messing around with the cubes, maybe I'll try and make something with it someday. =)
MMmmmm...
#12 posted by Shambler on 2005/05/25 05:07:01
Sauerbraten is a German speciality (�sour roast�), consisting beef roast marinated for several days in a sour/sweet marinade of vinegar and/or beer and spices (cloves, bay leaves, peppercorns, onions, etc.), and then brasied in the marinade. Crumbled Gingersnap cookie crumbs are frequently used to thicken the pan juices.
P.S. Shots look like it's visually a lot better, which is cool.
Woooh!
#13 posted by Aardappel on 2005/05/25 08:24:49
frib is aliiiiivee! what's up dude... come see me in irc.
A bal map for sauerbraten? ???? profit!!!
Hmm
#14 posted by - on 2005/05/25 11:22:11
Played with it for about five mins here at work. Jeez, just as easy as I remember Cube editing being. Good work Aard!
Is there an invert mouse command yet? default mouse is strange to me.
Oh, and rename the engine Cube^3 :D
Aard0
Will do! I'll just have to install some irc client at home.
Scampie
#16 posted by bal on 2005/05/26 00:56:57
Invert mouse is in the autoexec.cfg.
This kind of engine makes me want to make very weird conceptual maps...
Bal
#17 posted by Aardappel on 2005/05/26 10:45:36
I want to see what that looks like! :)
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