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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Range 
I forget how -range works but it's not the same as gamma. This is something I should do a series of screenshots of on my site for light.

This would be great to see! 
 
Yes the -gamma option for light.exe is a real gamma, applied on the floating point light map before converting to 8bit and saving.

Okay, good to know.

I always assumed -range was just some kind percentage increase. I somehow got started mapping with low light values years ago. Instead of fixing them, I would just bump up the -range setting. 
Bit O' Rocket Science For Y'all. 
This is how it looks in game:
https://4.bp.blogspot.com/-Lx3BB5zDt78/V9hBdNVR9vI/AAAAAAAAAjo/fnhGnkx8qD0Mgo3dCVOPWG14IgKugR_8QCLcB/s1600/screen2.jpg
Make your maps with a similar brightness to this.

This is how it looks as an unedited screenshot:
https://4.bp.blogspot.com/-BNDUeY5YyV8/V9hAKNsrEAI/AAAAAAAAAjk/VLKdTt-T544OLLOBKwjS8VQ84u6KzDsNwCLcB/s1600/screen1.jpg
Don't make your maps this dark. 
BTW. 
That is on Quake gamma settings that look perfect on 90% of maps, and on screen settings that look perfect on 99% of other content. 
OK, Thank You All For Your Input 
Killpixel Well it is a bit dark, but instead of having gamma wash everything out, I found it better to tone it down a bit and ramp up the contrast. Also, I don't see a brightness setting in the QS menu.

Kinn Yes, since 0.92 QS has a contrast setting.

OTP & Kinn It's nice to have constructive and non-aggressive replies from you guys. I hope things can stay this way. Bury the hatchet? 
Bury The Hatchet. 
IN THE GREASY FLATULENT ASSHOLE THAT YOU SPRAY OUT ALL THE SHIT YOU TALK INSTEAD OF USING YOUR MOUTH LIKE A NORMAL HUMAN BEING??


























(i.e. yes good idea) 
Shambler 
Judging by your oh so "normal human being" intrusive response to something that wasn't even addressed to you, you must be talking - I mean shitting - out of personal experience... 
Aww Yisssss 
Chill Out, Please 
I have learned now many good things about mapping "gamma", "contrast", "range". So thanks for your patience and honest in the end.

But still, try to chill out a little bit? I might sounds childish time to time (bad grammar maybe), but I never try to make people get triggered over 'these things'. 
Yeah... 
...but apparently for some people, conflict is more interesting than cooperation. And to think that they're the ones trying to lecture you on being normal... Fail. 
Gamma 
I use gamma 1, I also configure my monitor using this site - http://www.lagom.nl/lcd-test/

A good litmus test is to just compare your lighting with vanilla Quake. 
#13840 
In the monitor i am using right now (switched to TFT from CRT recently), i am seeing Quake practically like your second screenshot (QS with gamma 1). From what you wrote, does that mean i have something badly configured? Even though, personally i think the first one is too bright and bland.

TFT monitors are something arcane for me and i resigned myself on making them look well, but i even considering that I don't get what you say.

Aside form that, about brightness configurations, it does matter a lot when there is several ways to change it and the range oof the available changes is wide, like in Quake 2 where it can be a pain to map, as some maps can look cool in some settings and lame in others.
In this game it doesn't matter, its just a matter of comparing it with other maps like said posts above, and it is a big relief when mapping. 
Pritchard... 
...I'm digging that vibe. Yes, it drips atmos. I think you are pretty close...now to concentrate on gameplay ;) 
 
Adib: Great looking corridor, can't wait to see the rest of the map.

NewHouse: Egyptian themes are always cool, though egyptian-themed textures are hard to work with because they usually looks too flat. Using non-square angles as much as possible on the geometry can help a lot (multiple ramps instead of steps, reclined walls instead of straight walls, etc). 
Mankrip 
Hmm.. color world might make it look like part of "Egyptian", even though those tiles are from hipnotic wad, large white marble tiles/bricks. To be honest it reminds more of "White Greek Marble Temple/Bathhouse", I got couple small souvenirs from my family and all these Greek soldier figures had this white/yellowish theme going on. 
 
A new screen.

My mouse has become very flaky over the past week or so, i'm going to be returning it under warranty soon but for now i'm using a crappy wireless one I found. Progress was slow until I switched mice, as by the end of my last one's life it became impossible to click/drag anything, including in TrenchBroom.

Anyway, that (half, behind the camera is a mess of untextured brushes) room is all i've really done since I last took a screen, but it was a fair bit of work cutting it all up for the texture details and so on... Which, again, is quite hard with a bad mouse :( 
Sweet 
Looks great man, excellent atmosphere. 
 
Image is not shown for me, but just known it is you, I already know it is near perfection. 
 
Thanks guys :) still working on it.

Pritchard

Wow, loving it. Rock and base, nice mood.

NewHouse

Try a texture called *firecoal It's in "lavacity" wad. 
Adib 
I will check it out, after this noir jam is over~ 
Pritchard 
agree looks nice. Nice distransian style texture medley 
... 
only thing missing in that last shot is some light sources, perhaps? 
Almost Done 
Should be finished within a week or so, provided my high-functioning ADD doesn't screw me again.

https://drive.google.com/open?id=0B5ubevjSCiEYQ1RDOS1jaVN3LVk 
Drew 
The sky is a big light source in that area, although you can't see it in that screenshot. I'm not decided on any other sources yet. 
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