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Stories And Their Proper Place In Games
This has been discussed a little bit before now, but I'll bring it up formally. Here's an article at Slate about stories in games:

http://slate.com/id/2112744/

Summed up: Stories interfere with non-linear gameplay. Stories limit the life of a game and thus encourage you to buy new games. Stories cover up the gameplay--or lack thereof. Stories are bad.

Thoughts?
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Sorry, Pushplay 
but you have to put a line in the sand somewhere, or else the diabolical forces in society will just walk all over you. 
Morrowind 
So what happens in Morrowind when you complete the main story, and then go back to slumming around the World? Do you get bored? 
Morrowind 
I loved this game when I bought it (weeks ago), but I haven't played it in awhile. I guess it's partially because I've been busy with Q1, and yeah it can get boring, but most often I don't even follow the main story, just been exploring, adventuring and fucking around. 
Morrowind 
Do you get bored?

Well...not so bored that you stop playing, at least if you're me.

But when I was trying to beat the main storyline for the first time I was kind of obsessed with it for a few weeks, and couldn't wait to get home and play, and didn't get enough sleep, and all that sort of thing.

At this point I've beaten it twice, and have a couple of different characters that I'll just have wander around from time to time (and amazingly, I'm still finding new quests and dungeons and there are still factions that I have never even joined).

I'm not so bored that I've stopped playing--it's a beautiful game, and mods and plug-ins add to it--but, for me, a structured plot with progressive goals and events added a strong sense of pleasent urgency and tension that is no longer present; the game has become more passive and less involving with the loss of story. 
In #51 
I meant The Sims is evil in the same way that Rainbows and Ponies are evil, not the way EA is evil, of which I wholeheartedly approve. 
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