I've Gotten To Ascension
#1 posted by
Zwiffle on 2004/11/18 14:37:58
And I have mixed feelings on this so far. Talking to the dead is cool, but the PDA and everything seems poorly done. I loved the opening scene where you're parachuting, that's genius imo. The rest of the level was kind of boring - I faced one imp, then nothing for 10 minutes. Then I was bombarded by 2 imps and 3 cacodemons, and all i had was a pistol and 2 clips of ammo. Either I missed something, or hard mode is REALLY hard. So I was running away and I slipped off the pyramid and died. Parts of it are cool, but the combat isn't that great so far.
Yeah
#2 posted by
Lunaran on 2004/11/19 00:13:27
This was really weird.
I loved the adventurous quality and the exploration - having those adventure game elements really lent a unique touch to the point where I was playing a wholly different game. I was also pretty surprised to see hub style level changes, but there's no reason that this whole thing couldn't have just been one map. I'll have to look into how he did that, and the altered interactivity. Was the sound all messed up for anyone else? I found it was constantly cutting in and out and the stereo was all broken.
I think you were supposed to just run away from those cacodemons. There's some inventory item you've gotta grab off the top of the pyramid, so just keep running up the ladders and stuff until you grab it.
And what is with people releasing unfinished work? You get through the first bit and there's a little slideshow of silly cartoons explaining what the other 80% of the thing would be.
Hmmm.
#3 posted by
Shambler on 2004/11/19 04:16:27
In that case, and given it says "Beta" on the screenshot page, shouldn't this have been moved to "Screenshots and Betas"??
Shambler
#4 posted by
Vondur on 2004/11/19 07:53:16
shutup...didn't u ask for mapping news?
here it is! ;)