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In The Cave
Small Quake1 level, from The Abandon.

http://members.home.nl/gimli/Cave.zip

Screenies:
http://members.home.nl/gimli/quake06.jpg
http://members.home.nl/gimli/quake07.jpg
http://members.home.nl/gimli/quake08.jpg

It's just an average, simpel thing, but I liked playing it. Before my compiler made it crash, and made me act like a caveman!
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Sorry ;) 
>couldn't follow that one, Trinca,
but youre welcome Fribbles

hehe sorry but is the only way i know to contact Fribbles :) but i think you will become soon a good mapper...but i prefer Dm maps ;) Sp i play very rarely but if y want to know i downloaded Cave and had some fun ;) 
Madfox 
It's not that I'm against you release maps that are old. But you should make them avaible to the puplic in the beta and screenshot thread, since we are going to get the same maps as betas over and over again, and I'm sure we will get this one once more when you release your many (old) maps in the upcomming mappack. 
MadFox 
maniakQuake1 supporter

If you are talking of me like this, it's not really fair... *sigh* 
MadFox 
The multi-directional teleporter is fine and its message hints as it should. What I cannot make out is when the tele changes target; is it at random or triggered by something?

JPL: I think MadFox is referring to himself in that sentence ... ;) 
AguirRe 
Thanks for this reassuring information... I was about to think I'm too much optimistic ;) 
Good Maps Are Hard To Make... 
You are right Bazzu.if you played the map before, you would have noticed slightly different things than in the release of the six-pack. Maybe you don't mind, but I am trying to tune in on an average player.
Which of course firstly is myself, but the posts on this forum show, that my insight isn't that of someone else.

If someone tells he sees a scrag, which after been shot makes a tingeling sound of an opening door, but he doesn't see it, it is my responsebillity to explain that, when he didn't shoot it, it would be impossible to leave that surrounding.

If this bastard won't release his maps in the screenshot/beta toppic because, other players would play the map twice, it is only because other mappers who do, hardly get response, overtumbled by other messages.

I really liked the map of JPLambert, think he deserved more feedback than the faintly indication in the beta thread. But that's just the point of view of this maniacQ1 supporter,
which could only be me.

The well ends upon four teleporters with different destiny settings. I wondered what would happen if four, close teleporters support the fall of the player. Which one would it take, and what would happen if he felt excact in the middle.

And what would happen if Vondur didn't support me with his fresh, deluted commentary? 
Well 
i'm not sure if i have to continue to -support- you, madfox. all my rage goes unnoticed ;) 
...nevermind... 
You made the custent,Vondur.

I would really like to use it, but my poor mapping attitude would surely ruin your attention. But you saved most of the perfect
tricks of Quake1. That's why I would support you!

It must be a hard case to give people good advice, while they are already on a compiled trace. Indeed my practice leads to nothing,
than the slipgate. But I must admit I can use the expirience of others to play these maps.
Sorry their already compiled, so the only mistake could be the release of it...
Not the arrogance of not wanting to learn. 
MadFox, What The Hell Are You Talking About 
this is from the custent txt file

Title : Custents - Custom Entities
Filename : ce6.zip
Version : 6.0
Date : 3/11/98
Author : General WarT' (aka Carl Glave)
Email : gnrlwart@telefragged.com
Home : http://wartrench.telefragged.com
Build time : oy, way too long.
Kudos to *Dan Bickell, for making all the Apocalypse related skins and
textures that are contained in here.
*Ethan Leon, for making all the Apocalypse related models that
that are contained in here. Also for being so cool about letting
me animate the servomech. Thanks man, that was fun. ;)
*The rest of the Original Apocalypse team (you know who you are)
for simply being, well, a bunch'a cool dudes. :)
*Steve Fukuda, for being so supportive and a cool friend, even
though he lives in another contry and has never even met me
in person. Thanks Man. *sniff* :) 
Bleh 
cough... 
You Might Ought To Get That Checked 
It could be a case of tuberculosis 
Is It Just Me... 
or do I not understand what is going on in here 
The Fribble Compound 
Hey blackpope, I changed my underware to purple lately, so you won't see the snot of my recent flu attack.

But what goes on is that HeadThump didn't play a map, and the wonder of custent wasn't Vondur's own propperty.
So I won't ruined it with my imaginairy plottings. But he was the one who gave me the link to them. Sorry I mis-interpretated.

Still voting for Shambler's picture! 
MadFox 
I really liked the map of JPLambert, think he deserved more feedback than the faintly indication in the beta thread

I'm glad to read that MadFox.. thank you very much: you got the "JPL's-Best-Friend-Mapper" award ;

Anyway, I just don't think I deserve more feedback or advices than anyone else here... 
Blackpope, You Are Not Alone 
 
Madfox 
But what goes on is that HeadThump didn't play a map

You shouldn't assume that when someone keeps their opinions to themselves, they have not played the map. 
No, But Now I Am. 
I wasn't blaming anyone blackpope, it was just a continuation of the toppic from Shambler.
But I can live with the fact that his picture-toppic seem to be an over-exposure of the lightning beam, which results in this case to pure white.

I will assume Shub-Niggurath's gender is more important than any command to the map.

I appreciate all your attention, commands and cross-overs you gave me on this map.
I will try to paste them into the convertion. 
What?? 
I regret ever posting in this thread. 
:) 
Make maps not war! lollllllllll

:) 
^_~ 
 
Bleh 
...cough 
Meh. 
Well. It's another Madfox map.

Okay, I like the chaotic layout, and I quite like the chaotic gameplay. Not having a clue what's going on or what's attacking me worked pretty well although some more distinctive clues about which area was which would be good.

Other than that, vague theme, weak architecture with a lot of shite sections, very poor build quality.

Well....what can one do?? Madfox seems determined to learn VERY VERY slowly if at all.

Madfox: if you're not going to listen to anyone and try to learn about map quality, expect a slagging off each time you release another shoddy map. You have the choice: Improve and get respect for your maps, or don't. 
Shambler, Give Me Your Picture, Or You're A Vormit! 
Thanks for taking the oppertunity to play the map.
I understand your concern about the lay-out, but I have to make something clear.
These maps are already made, so in despite of all the good advice I receive from you all, I can't change a lumb. Alhough I keep trying.
So before I post another shoddy map and try to conceal your opinion I just want explain, it is
not that I don't want to learn, it is just, what I had learned is now available.

Surely I am making new maps at THIS moment, but they are not the ones I can post, being suspended by the Abandon convertion, which is in its last testing-state. 
Okay Then. 
If you want to release something of quality that will get praise on here, get rid of all the older maps like this one. Delete them or hide them away somewhere and don't show them in public. You've been doing this long enough that you should have got past the "noob" stage by now.

Time to start afresh I think. 
SHIFT + DEL Is Your Friend... 
;) 
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