well, heapsize is the glquake command line for ram and winmem is the command line for dosquake and winquake. winmem is in MB though whereas heapsize is kb, so -winmem64 ~ -heapsize 64000
i haven't tried it yet, but i suspect resetting saved1 to 0 should fix it in winquake as well.
holy shit! what an awesome map! dude this was so much fun! it's nearly my ideal idea of a map. great huge architecture, big fire, tons of monsters and just really awesome gameplay.
i liked all the little qc tricks like the rotating brushes and such. i hated the new explosion sprite which looked blue and ugly... there's a nice sprite i used for nesp06/09 if you want, or just stick with the regular one.
also, that axe is fucking jokes! it's so damn cool and you're right. it is useful. (although, only at the beginning)
just too much good stuff to comment on. i'm really impressed.
there were a few misaligned textures usually on faces that are at 45 degree angles on two planes.
i died at the second to last massive fight because i wasn't expecting so many monsters. :D
also, i was surprised by how well the q2 monster fit in with the grunts. that thing is brutal though... sometimes it would hit me even after i had killed it which was annoying. i'm pretty sure they did that in q2 too.
what was that wierd minotaur like monster? it was kinda neat... fucking hard though... sometimes it would charge as i would shoot a rocket and i'd end up doing myself in. :P
can't wait for the next maps!