Honk
#21 posted by Morfans on 2004/05/14 07:01:23
Very nice for a first map. My only criticisms reflect what others have already said. Too narrow and cramped in places and the button doors annoyed me.
I played through on Nightmare first time and died once so I don't have a recording. I actually died by.... missing the pentagram!! How I did that I don't know.
Ammo was a little unbalanced, I had to kill the outside shamblers with rockets. And I couldn't find the secret.
The final fight was a little easy once the vores were disposed of from the entrance but it was a good ending. Running backwards rocketing fiends while jumping over lava pits was quite tense. The shamblers all died from above.
Look forward to your next map. ;-)
Vondur
#22 posted by JPL on 2004/05/14 07:41:59
Errata, the secret entry is located in the second pillar zone, after the silver door, but to the left, not the right... I apologize for this stupid mistake...
Bye...
Nice Map
#23 posted by PuLSaR on 2004/05/14 16:55:04
11:27
1/1
102/102
Very nice lagre ankhs:) fun final battle
but those evil doors...
and yes, egyptian theme is always cool to me
BTW Metlslime you should add ankh icon, it would be nice
#24 posted by pushplay on 2004/05/14 21:06:27
+1 point for egypt theme
-1 point for scale
-1 point for map name I can't spell
-1,000 points for blue blobby bastards in the pool
Further Explications ...
#25 posted by JPL on 2004/05/15 05:46:30
The level name "Hellchepsout" comes from the Egyptian Hatchepsout Temple.. Hatchepsout was a egyptian queen... The architecture of the level is globally the same, with the 2 ramps, the 2 pillar zones, and the ruin part... For the rest of the map, all comes from me... As well, I know the Sadlark series, and yes, I also took a little inspiration from it... for the 2 obelix for example...
Anyway, thanks all of you guys, thanks to support me, and gave me precious advices and mapping informations during these last 3 months.. hoping my next map will be better than this first one...
Bye..
#26 posted by Kell on 2004/05/15 07:56:21
-1 point for map name I can't spell
Yes, I did wonder if anyone else thought that
Hatchepsout was an egyptian queen
This I like; I always appreciate names with substance.
JP, what you may be better doing if your map title is as long or convoluted as that is use the old, boring abbreviation style for your filenames e.g.
jpsp1.bsp
jpdm1.bsp
And save the title for the worldspawn and the web.
Also: nice debut map. I'm looking forward to seeing what you do next.
Very Nice First Map
#27 posted by nitin on 2004/05/15 21:21:25
gameplay was good except too many rockets and armor on medium and I'll restate my hatred for underwater spawns.
layout wise, it was a bit cramped at times but no big deal.
Looks wise, you did well with basic brushwork and the final room was prtty cool. Lighting was a bit inconsistent though (the colored lighting was a bit overdone, I took oit out as it was too strong).
nice job.
:E
#28 posted by MisYu on 2004/05/16 15:46:42
7:37
0/1
102/102
nice debut map
Hhmmm...
#29 posted by JPL on 2004/05/17 04:05:42
So, I will try to choose title name easier to spell, I didn't think it will become a big prononciation challenge for some of you... Anyway, the most important was most of people enjoyed while playing this map... I restart mapping on a DM this time.. The name will be simpler, and thanks again for comments, advices, feedback, etc... Thanks also for those who helped me during this last months to achieve this work...
See you soon with a new map.
Bye
Lol?
#30 posted by MisYu on 2004/05/17 12:24:33
No, don't do anything with your ideas for map names. I'm sure that if someone doesn't know how to pronounce "Hellchepsout", he'll then ask you for not naming your maps, because he can't read either.
;)
#31 posted by Trinca on 2004/05/17 12:41:44
nice map :) i like it a lot!
Misyu
#32 posted by Vondur on 2004/05/17 15:15:48
do you hate me?
Vondur
#33 posted by MisYu on 2004/05/17 17:57:56
certainly not, my russian brother- you have the same communistic blood in your veins, as i do :-* :-* :-* :-*
Phew
#34 posted by Vondur on 2004/05/17 18:05:50
i thought that the war was imminent... :D
Vondur
#35 posted by MisYu on 2004/05/17 18:25:52
/me stands behind Vondur, gently holds his hips and starts to dance romantically
Is There A Love Story
#36 posted by JPL on 2004/05/18 03:30:17
... starting between Vondur and MisYu ??? ... hhmmm ... very interesting ... I didn't know this forum was a gay one... ;-) sorry... hum...
:D
#37 posted by Vondur on 2004/05/18 03:52:06
JPL, sorry for the offtopic though..
Misyu, you rock bastard!
No Problem...
#38 posted by JPL on 2004/05/18 04:33:39
... I was laughing just reading your conversation while out of its context... (don't know if it's clear...)
Bye...
Hehe
#39 posted by MisYu on 2004/05/18 07:31:06
No, Von, u rok kthxbye
JPLambert, good map, although I hate meeting the monster, who looks like a just picked up snot.
MisYu
#40 posted by JPL on 2004/05/18 09:48:00
Thanks a lot... but a Q1SP without monsters is too easy to clear... no ??? ;-p
Anyway, this first map was really interesting to build. I learn a lot of things about mapping stuff and editors, and certainly I will have to learn more in the future. I hope the next one will be better...
Bye..
Map Reviewed At My Site:
Hellchepsout : "The temple of Hell" reviewed,
plus also other map news.
http://www.planetquake.com/underworld/index.html
Underworldfan
#42 posted by JPL on 2004/05/19 02:58:36
I've just take a look at the link, and as well to the summary area, and what a big good surprise for me to read the comments and to see the overall score !! I didn't think this first map will have this success... It's really encouraging for me to forward mapping !!!
Thank you very much.... Thank you very much...
Another Review At
#43 posted by aguirRe on 2004/06/05 17:45:19
Great !!
#44 posted by JPL on 2004/06/07 02:42:26
Thanks again to all guys who supported me for this map..
Bye..
A Good Time!
#45 posted by ZBREAKER on 2004/06/09 16:04:43
Fun map! Great work for a first release. Not very hard but fun to play. I could actually explore w/out fear of "sudden eradication"=)
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