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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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SM226 Grisly Grottos 
Deep below Gloom Keep, buried and forgotten for aeons, the Grisly Grotto waits... For you to hastily reinterpret it. The namesake and theme for this speedmapping session is e1m4, an all-time classic from Quake's shareware episode. There are no strict restrictions on textures or anything else for this one, but I'd like the inspiration to be clear - subaqueous structures, cavernous chambers, tricky traps and whatever else you can glean from the Grisly Grotto.

For progs I've put together a modified version of Copper, featuring the diving gear from Dwell, which grants water breathing and a 30% increase in swimming speed for 60 seconds. You can download it from the Slipseer thread below or the Quake Mapping Discord. The package also includes a wad of the textures used in e1m4 (again, feel free to use other textures if you want to), and a decorative seaweed model by Lunaran.

Newcomers are encouraged to participate, as making a simple map under time constraints is a great way to learn quickly and focus your creativity.

START: Now (16/09/2023 00:01 UTC)
END: 18/09/2023 00:01 UTC (48 hours later)
TEXTURES: No restrictions
PROGS: Custom - based on Copper 1.20
NAMING: sm226_authorname
TRIGGER_CHANGELEVEL: set to start
SUMBISSIONS: Message @h4724 on Discord or post in the Slipseer thread linked below.
COUNTDOWN: https://www.tickcounter.com/countdown/4449533/sm226-grisly-grottos
SLIPSEER: https://www.slipseer.com/index.php?threads/sm226-grisly-grottos.367/

Although vanilla maps will be compatible, Copper can allow you to make your map better and faster. Please familiarise yourself with both its general changes and mapper features: http://lunaran.com/copper/mapping/ 
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