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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Rick 
I remember the moaning about the yellow lights,
and now people want it back. I like the look now,
monochrome or not.

People are strange.

As for the NetRadiant issue, i have no clue... 
Ah, Yes 
the infamous yellow lights and the big red window.

I did tone the lights down a little. 
Looks Great 
just great... 
So Great 
neoclassical 
That Is Phenomenal Looking 
 
Drew 
...how on earth?
Maybe the Pugin comparison is cliched and cheesy... but yeah. 
Better? 
I had added this room about a year ago. It's a pretty important room, but I was never really happy with how it looked. This is an old screenshot from before I did the re-texturing.

Old Room

I worked on it a lot last week end and I think it's looking better. Probably still needs some lighting tweaks.

New room

Different view 
That Outside Screenshot 
is phenomenal!

And yes new room looks better but lighting could be less flat. 
Hahaha Fuck Off. 
I meant neoclassical as in new school quake w old school sensibilities and etc. 
(not Mad) 
 
 
new room looks MUCH better with the texturing. those windows and bricks are great. the outdoor spires are fantastic. just be careful not to make it TOO dark. 
Lol 
damn sorry Drew seems like I over-interpreted things again, as I always do.

New version of the room is a lot better, everything seems way more considered and detailed, including lighting and texturing.

/Eschews gothic label 
Drew U Mad As FUCK!!! 
I think the bricks look kind of small in relation to the huge scale of the room. I'd prefer if at least some parts of them could be bigger for a more 32ish style similar to the previous metal4_4 style. 
Grim And Unholy 
Which is good. The new one looks better because the textures break up the flat areas of the previous one better.

Is there an altar in the middle? 
Looks Great. 
Keep going with it. 
Oh Oh Oh 
Looks very interesting indeed.. neo-gothik / medieval maps are always cool :)

Go finish this ! 
Grim And Unholy 
Yes.

I keep hearing this in my head every time I see one of those screenshots. 
 
Looks pretty good.

I think I prefer maps with a higher contrast of light/dark lighting. Also I thing I would personally avoid large flat walls and break them up with detailing with protrusions or texture changes. 
Hmm... 
large flat walls

Honestly, what do you mean? There are not any of what I would consider large flat walls in any of those last few screen shots. There are some that are pretty tall though. I wonder if it's something about the angle the screen shot was taken at?

Here's an overhead view with an exaggerated fov. I didn't change brightness or contrast from the original, just converted it to jpg so I may look a little dark.

http://quaketastic.com/files/screen_shots/Wish13_d.jpg 
Rick 
dont let them distract you! 
You Could Break It Up Vertically 
If the walls aren't the same thickness at every height. You can make these transitiones in two ways - with a 'step', i.e. the wall suddenly gets X units thicker, with a perpendicular step, or with a slope. This is true of much architecture because the foundations need to be strong enough to support all of the weight above it.

Either way, it's a nice way of adding a whole other dimension to your architecture.

You could add some damage detail to the architecture too, maybe a few cracked tiles, , bricks out of place or missing etc.

Overall I think the shots look pretty awesome, just thinking of elements that you could take more advantage of. 
IMO I Think The Aesthetic Works Well As It Is 
It doesn't require gussying up. It has a nice stark balance and subtle detailing. In the shots I've seen, I'd consider that aspect of the map 'done'. 
Guys 
You realise the map is already bursting at the seams with marksurfaces? 
Yeah... 
What you've got is good. Finish it as you see fit.

Float walls refers to not using geometry (brushes) to make the light map do the work of making a space interesting. But with all the work you've put into the light it's not a mistake you've made. Don't go into pre-release worry.

We've only seen screenshots! 
Ie Flat Walls, Not Float 
 
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