@Johnny
Most likely the real reason: we aren't anticipating high sales on PC so why bother?
Pc Demos
#9927 posted by DaZ on 2017/05/03 20:01:36
My thinking here is that the 2 hour time limit of playtime in steam games need to be brought front and center for users.
Let's say you buy Prey. You play the game and decide it's really not for you, but ooops you've played 2.5 hours therefore no refund for you. Steam needs to actively tell players that are approaching the 2 hour cut off so that they may stop playing and get a refund, or continue and accept that the game is worth their time and money.
With something like this in place, all games released on steam technically have a demo in place with no further work required by the developers.
The next step would be to allow everyone to download and play any game for 2 hours without even paying and then being asked for payment when the 2 hour gate is reached.
#9928 posted by Joel B on 2017/05/03 20:18:27
Yeah if Steam had a delayed-payment process that way, then that would make for an OK demo approximation -- although for some game types, the first 2 hours of gameplay aren't a great substitute for a slice that is specifically crafted as a demo.
It would really screw over short games though, unless Steam allowed developers to opt out of the delayed-payment model for individual games.
#9927
#9929 posted by killpixel on 2017/05/03 20:35:26
Steam needs to actively tell players that are approaching the 2 hour cut off so that they may stop playing and get a refund.
That's a good idea.
The next step would be to allow everyone to download and play any game for 2 hours without even paying and then being asked for payment when the 2 hour gate is reached.
I feel a little weird about this one, but I'm not sure why. Maybe this could be an opt-in for devs.
With the abundance of reviewers and 'let's players' on youtube, demos seem almost obsolete. With 10 minutes of research one could determine if a particular game will suit them or not with reasonable accuracy.
Agreed
#9930 posted by DaZ on 2017/05/03 20:38:10
Definitely not a one size fits all thing. I like the opt-in idea!
You're Overthinking It
#9931 posted by Kinn on 2017/05/03 20:54:16
If a developer can't be arsed to make a PC demo, then we're talking about a developer who can't be arsed about a lot of things.
Arkane Are Far From The Only Ones To Do This
#9932 posted by skacky on 2017/05/03 22:20:54
This studio has a perfect track record and are actually dedicated to their craft. I give more credence to what they say than some other AAA studio. Arkane also has put a third of Dishonored 2, one of the very best games by far to come out in the past decade, for free, with compatible saves and all. I can't think of any other big studio that does anything remotely like this. We're talking about 7-8 hours worth of gameplay here.
Also like #9925 says, making a demo is very taxing. I know it since we made one for EYE and it took us a very long time.
#9933 posted by khreathor on 2017/05/04 01:56:22
you basically want shareware back
#9934 posted by PRITCHARD on 2017/05/04 02:24:12
The problem with a "free for two hours" scheme is that it can really hurt smaller games. For instance, according to steam I played both Quake mission packs in 3 hours each - it's not inconceivable for someone to beat them in less than 2.
There are a lot of smaller games out there that people buy and enjoy. The developers currently enjoy the freedom to sell their game, and gamers don't particularly mind paying for such games.
I'm sure that smaller/shorter games like that are hit pretty hard already by refunds from frugal customers. But similarly, there are plenty of customers who either appreciate the developer's effort enough to support them or are too lazy to bother with requesting a refund when they finish the game.
But if players never had to commit any money to play the game in the first place, only those with copious amounts of spare cash would ever bother to actually pay for these games. Given that almost all (if not all) of these titles are "indie" titles created by up-and-coming devs, it seems a shame to hurt them and their market so drastically...
In other news, it's interesting to see that people are still complaining about the lack of demo versions. It's <current year>, not 2005.
#9935 posted by Killes on 2017/05/04 06:44:22
This would also pervert games to being great for the first 2 hours then meh :D
Two More Pennies
#9936 posted by Blitz on 2017/05/04 07:05:25
Demos usually end up being these weirdly paced, Frankensteined snippets of the game, so I don't think they're a good way to judge whether you'll like the full game. They might be a good way to see if you like the mechanics, the "feel", etc. but they are usually not a good metric for whether the end product is worth your money.
There are so many review sites and places for end users to write reviews that I don't think it's that hard to figure out via word of mouth whether a game will be up your alley or if it's a buggy piece of shit or whatever.
Daz's idea is cool but like Killes says above, there could be (and there have been) some games that have amazing first hours that then kinda fizzle out.
Shareware Could Work Again
If some sort of MLM-ish "recruit X to gain Y" model was used.
Demos Are Great.
#9938 posted by Shambler on 2017/05/04 10:11:06
For this reason:
They might be a good way to see if you like the mechanics, the "feel", etc.
Obviously the 2 hour refund option on Steam (which I'd never heard of otherwise I'd be about �100 richer from BS games I wasted money on cos I couldn't try a demo) is not at all the same.
P.S.
#9939 posted by Shambler on 2017/05/04 10:30:18
The boycott, which might not be entirely serious, is NOT about not having a demo, it's about the LIE that Steam refunds are equivalent to a demo, and the pandering to consoles for a game the devs describe as a "PC game".
2 Hour Demo
I'm not sold on the 2 hour refund demo prospect. A demo allows you to try before you buy. Not buy and then refund.
Also some games are only worth 2 hours of your time. I have bought cheapo games (2-3 quid) and played them for a couple of hours but not refunded them. I got my moneys worth in that instance IMO.
I look at it in the same light as a cinema ticket. I paid �10 and got my entertainment. I don't get to refund my cinema ticket because I didn't enjoy the film (unless there is a technical problem with the experience, bad picture or sound).
Damn The Spam Is Getting Generous
#9943 posted by mjb on 2017/05/07 08:01:10
STRAFE 1996 IS OUT NOW
#9944 posted by anonymous user on 2017/05/09 23:45:53
Re: Strafe
Judging by the copious negative reviews, people who were excited by the marketing feel mislead by the actual gameplay. $20 is no big deal and I was excited to play this but now I am going to watch a few "let's plays" before buying.
Well
#9946 posted by killpixel on 2017/05/10 01:38:51
Firstly, congrats to the devs for shipping a first game. Seeing others without prior experience simply finishing a game is inspiring.
That said, I would have to agree with the negative reviews. Personally, I expected strafe to be what it is and I think others did too. I hope the team is able to turn the negative feedback into positive changes. We shall see!
Strafe
I feel bad because I would have liked for this game to be good.
I'm still holding out for Gibhard to be good since it seems to have got a lot of the gameplay elements correct. I also feel like Dusk will probably be a better game too.
Most of the issues with Strafe could be patched out tbh.
#9948 posted by [Kona] on 2017/05/11 02:00:42
Being that the guy behind Strafe even remembers the original game, he must be around our ages 30's and 40's. He must have been an avid gamer in the 90s so he'd have been gaming for a good 20 years at least. He must like his twitch shooters from that era. So I'm reading over these steam reviews and it sounds like the game completely misses the mark everywhere. Even looking at it, all I see is flying colours of jizz all over the screen. Roguelike design. Chokepoint combat. Low ammo, almost no health and enemies that rush you the minute the second starts. Looks like the best thing about is the box cover art.
It just amazes me that he and many indie developers fuck this most basic shit up, when trying to recreate 90s styled action games.
#9949 posted by mankrip on 2017/05/11 02:06:14
I'm not surprised by those reviews. The game's marketing was awesome, but that's because the project author has a degree in marketing/video editing (something along those lines; it's in his resume, which I saw long ago).
The public made a mistake in believing that great moviemaking skills would translate into great game development skills. The public always make this mistake, which is why honest trailers can't compete. Developers are almost obligated to bullshit their audience nowadays, which is kinda depressing.
Strafe Negative Reviews
#9950 posted by DaZ on 2017/05/11 02:36:58
from their latest kickstarter email:
"We started receiving comments on youtube and twitter accusing us of shilling the game and antagonizing people on websites and forums we don�t use. Some people are impersonating us and trolling around with the intent to generally just make us look bad it seems. This has happened before around the time we released the beta and thought it was a one time thing but we learned yesterday that it never stopped. Only trust our official updates here on kickstarter, steam forums, twitter and official news outlets.
For a few hours we got hit with a surge of negative reviews before they died down they all got recommended to the top and are now the only reviews visible on our front page even though we currently have more positive ratings than negative by a third"
I agree the game has serious issues that will hopefully be addressed by the devs, but unfortunately the internet is full of cunts that do stupid shit like this to people trying to make fun games :/
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