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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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@hrimfaxi 
holy hell1! 
 
I think mine could be finished in a few weeks, but may I humbly suggest a deadline of "when it's done"? If one or two maps take longer to finish, then the rest of the gang could just chip in and help those. Like, actual collaboration.

We shouldn't grieve over missed deadlines the way Base Pack did... 
Yeah 
I'm coming down the home stretch for this semester so mid Dec would be much better for me...


AND HOLY SHIT! Hrim, that looks fucking awesome. 
Holy Crap Hrimfaxi 
That looks great. You're also using one of the generator models I've got :)

I'm easy on deadlines. And whoever finishes first can help the others - there's always more that can be polished and improved. 
Nice Slipgate! 
 
Is That A Mech From Malice In Shot 5... 
...? 
Hrimfaxi 
Loving it man! 
 
Rubicon is getting some love lately. 
Distrans 
Yeah! That model are from Malice (I think).
I'm using it as an replacement model for the flak Ogre. I think it looks more like a base monster than the Ogre does.
It may change under the rest of the process though! 
Looking For A Few Testers 
for my upcoming single player map that's going to be released, eventually. A note to everyone that this future map(s) will be of the bsp2 format, so the RMQ engine or any engine that fully supports bsp2 is going to be a requirement.

If you are interested in doing some beta testing, let me know :) 
Bsp2? 
@Orl : Is QuakeSpasm supporting the bsp2 format ? 
Not Officially 
Although Spike did a quick fix to enable it. Don't have it to hand just now... 
Nobody Wants To Beta Test? 
Then I don't want to hear any complaints when the map is released about not being playtested enough, since no one wants to volunteer ;) 
Beta Test 
I would like to beta-test it, but I'm on QuakeSpasm, OS X. 
Sorry 
Too busy :( 
Beta Test 
I'll try it out. Email it. Include a link to the engine I need to use. 
I Would, But RMQ Doesn't Work... 
on my surface.

I don't like missing out on maps, even this I will miss on release which is a bummer. 
 
The FMV version that Spike hacked bsp2 support into is here: http://triptohell.info/moodles/junk/markv_bsp2.zip

Haven't tried it myself yet though.

For actually beta-testing a map, I expect you'd want players to use the engine that it will actually be played in on release, but RMQ is a bit of a tough sell for the general Quaking public...

ANYway, I can give it a try this weekend in whatever engine you want. If there's some particular build of RMQ that is necessary please be specific about which one and where to get it. 
I Suppose What I Could Do 
Is release a trimmed down version of the map alongside the RMQ version of it, since RMQ doesn't seem to be a very popular choice here. It would have the exact layout and gameplay, but the many details would be either simplified, or removed completely to accommodate Quake's BSP limit.

It may result it the map looking somewhat plain and dull, but it would at least be playable in any Quake engine. 
Orl 
Don't do that! 
Don't Strip It On Account Of My Pc 
I actually used RMQ as a main engine until I upgraded and now it wont work. 
Orl 
I can betatest this weekend, if you want one more person :-) 
Too Busy 
 
Orl 
what I would suggest is that be specific about which build of RMQ you tested it with and recommend.

Tronyn's map worked fine once you played it with the proper RMQ build but there was a lot of trial and error until people found the right version of RMQ to play it with.

ps : I dont think you should do a stripped down version. 
Orl 
better cut in two, so we have a mini episode enjoyable in Fitz:) 
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