Content Owner Not Bla Blah
#9890 posted by
ijed on 2013/11/01 19:04:10
Fuck apple!
...but the hardware works at least....
Most of the time
What
#9891 posted by gb on 2013/11/01 20:28:34
your censorship is different from mine? Modern times!
#9892 posted by
[Kona] on 2013/11/01 21:16:06
awesome a rubicon episode just like that!
#9893 posted by
- on 2013/11/01 23:04:24
I guess negke is now in charge of the level bits that vigil and I worked on (he was given them today on irc at the least)
I'm not going to do anything more myself, sorry, got other projects I want to work on
Depending When Its Required
#9894 posted by
Drew on 2013/11/02 05:23:41
I might be able to contribute a gussied up version of one or two of my JF2 themed speedmaps... Maybe if I merged them all together... When would you guys actually get around to doing this?
JPL
Thanks for the feedback guys. It wasn't received to well so I'm going to rework this.
JPL: In GTKRadiant it's jsut a matter of clicking shift + S and selecting natural.
It's Quake 3 btw.
I love those Rubicon shots guys. Very inspirational.
Deadline...
#9896 posted by
ijed on 2013/11/02 10:03:13
My one needs about a month more - we can make a cutoff point around whatever people's projects are.
I'm AFK until Monday, once I'm back I'll send out the Dropbox link with the modded content to the interested parties.
Negke, you in?
Look Like It's Contagious!
#9898 posted by
Hrimfaxi on 2013/11/02 15:25:30
Some shots from a map I are working on for 1 month or two.
Don't know if I want to change all the entities, thats a lot of work. I'm using Quoth atm.
Anyway I think this will be a BSP2 map as well.
But good luck with your projects!
Go to:
http://hrimfaxi.dk/rub/rub.html
#9901 posted by gb on 2013/11/02 15:54:46
I think mine could be finished in a few weeks, but may I humbly suggest a deadline of "when it's done"? If one or two maps take longer to finish, then the rest of the gang could just chip in and help those. Like, actual collaboration.
We shouldn't grieve over missed deadlines the way Base Pack did...
Yeah
#9902 posted by
Drew on 2013/11/02 17:42:57
I'm coming down the home stretch for this semester so mid Dec would be much better for me...
AND HOLY SHIT! Hrim, that looks fucking awesome.
Holy Crap Hrimfaxi
#9903 posted by
ijed on 2013/11/02 18:05:44
That looks great. You're also using one of the generator models I've got :)
I'm easy on deadlines. And whoever finishes first can help the others - there's always more that can be polished and improved.
Is That A Mech From Malice In Shot 5...
#9905 posted by
distrans on 2013/11/03 04:55:29
...?
#9907 posted by
skacky on 2013/11/03 13:33:38
Rubicon is getting some love lately.
Distrans
#9908 posted by
Hrimfaxi on 2013/11/04 13:27:15
Yeah! That model are from Malice (I think).
I'm using it as an replacement model for the flak Ogre. I think it looks more like a base monster than the Ogre does.
It may change under the rest of the process though!
Looking For A Few Testers
#9909 posted by
Orl on 2013/11/09 23:41:19
for my upcoming single player map that's going to be released, eventually. A note to everyone that this future map(s) will be of the bsp2 format, so the RMQ engine or any engine that fully supports bsp2 is going to be a requirement.
If you are interested in doing some beta testing, let me know :)
Bsp2?
#9910 posted by
Barnak on 2013/11/10 00:35:35
@Orl : Is QuakeSpasm supporting the bsp2 format ?
Not Officially
#9911 posted by
ijed on 2013/11/10 10:23:43
Although Spike did a quick fix to enable it. Don't have it to hand just now...
Nobody Wants To Beta Test?
#9912 posted by
Orl on 2013/11/13 14:48:41
Then I don't want to hear any complaints when the map is released about not being playtested enough, since no one wants to volunteer ;)
Beta Test
#9913 posted by
Barnak on 2013/11/13 15:36:22
I would like to beta-test it, but I'm on QuakeSpasm, OS X.