 That Looks Sweet Man
#9870 posted by RickyT33 on 2013/10/30 01:05:08
The pipes are awesome! The lights are a nice shade of yellow, but I would de-saturate the colour a bit, more towards being white - you want to keep it really subtle with the coloured lighting IMO. Except red - red should be red.
 Holy Shit !!
#9871 posted by JPL on 2013/10/30 13:45:20
what RickyT23 said about the colored lights: definitely too much, need to be smoothed...
The pipes... How the Hell have you been able to texture them this way ? What's the trick ? Please en-light us !
 Sprony
#9872 posted by mfx on 2013/10/30 15:08:45
looks sweet, but thats q3 i guess?
 It's A Quake 3 Map Guiz ;)
Looks pretty neat, but not quite as detailed as your previous shots.
I'd be tempted to put a subtle shader on the textures to make them seem a bit more metallic. :)
 Nice
#9874 posted by DaZ on 2013/10/30 17:55:18
But I don't like the ramp in shot 3, change to stairs! :)
 Rubicon Is Awesome
#9875 posted by mfx on 2013/11/01 00:07:53
Screenshot
don�t you think?
 Yes
#9876 posted by DaZ on 2013/11/01 01:00:20
 Like The Fog
#9877 posted by Tronyn on 2013/11/01 01:34:10
looks like it should be in a scifi movie such as Alien
 On The Topic Of Rubicon
#9878 posted by gb on 2013/11/01 02:30:56
 Cool!
#9879 posted by mfx on 2013/11/01 02:49:10
Thank you!
 R00bicon
#9880 posted by gb on 2013/11/01 03:10:55
perhaps it'll be of some use for one of the current rubicon mappers...
and while we're talking rubicon,
http://spawnhost.files.wordpress.com/2013/11/mein_teil_1.jpg
http://spawnhost.files.wordpress.com/2013/11/mein_teil_2.jpg
http://spawnhost.files.wordpress.com/2013/11/mein_teil_3.jpg
http://spawnhost.files.wordpress.com/2013/11/mein_teil_4.jpg
http://spawnhost.files.wordpress.com/2013/11/mein_teil_5.jpg
A chainmap between me and Lardarse/Pineapple. A lot of it doesn't really look good in screenshots, which is why it isn't pictured. There's a silver key door and a bottomless lift shaft, and the rest is silence.
I remember pineapple built a very cool 24-sided spiral out of brushes for this.
 You Should Get With Vigil
#9881 posted by - on 2013/11/01 07:02:11
he's been half-assed working on a Rubicon chainmap as well which I sent him a couple half-assed rooms for
 Wtf
#9882 posted by ijed on 2013/11/01 16:06:15
It's rubicon fever!?
I've got a bsp2 map + mod that's maybe a month from completion.
A handful of new monsters and a few new features like Pineapple's entity randomiser.
I even considered trying to form a cabal at one point to make a rubicon map pack but didn't think anyone would want in.
Mfx / Gb / Pineapple / Vigil - what do you say?
Once more unto the breach?
 Ijed
#9883 posted by mfx on 2013/11/01 16:17:07
I have i pretty cool start map by now (screenshot), left over from speedmapping attempt:)
Dunno if i�m encouraged enough to make another tech/industrial map.
 Can Be The Start Map
#9884 posted by ijed on 2013/11/01 16:40:59
 Scampie
#9885 posted by ijed on 2013/11/01 16:42:05
What about you as well?
 Hell Yeah
#9886 posted by gb on 2013/11/01 16:45:36
Rubicon map pack; count me in. I need someone to collab with on this map though, more specifically a person that roughly blocks out the rest of the map, taking a few ideas into account. I'll take it from there then.
 Forgot To Mention
#9887 posted by gb on 2013/11/01 16:49:07
This map probably also needs BSP2, so I suggest we pick an engine that can do it (both variants, since I'm gonna use the 2PSB toolchain) and ship the pack with that. FTE / Darkplaces?
 Awesome
#9888 posted by ijed on 2013/11/01 17:32:36
I'm using two engines, Spike's modified Quakespasm and one made by Tyrann. I can send those out Monday.
You'll be happy to know I'm working in Trenchbroom as well, so no problems with map formats.
#9889 posted by gb on 2013/11/01 17:39:13
 Content Owner Not Bla Blah
#9890 posted by ijed on 2013/11/01 19:04:10
Fuck apple!
...but the hardware works at least....
Most of the time
 What
#9891 posted by gb on 2013/11/01 20:28:34
your censorship is different from mine? Modern times!
#9892 posted by [Kona] on 2013/11/01 21:16:06
awesome a rubicon episode just like that!
#9893 posted by - on 2013/11/01 23:04:24
I guess negke is now in charge of the level bits that vigil and I worked on (he was given them today on irc at the least)
I'm not going to do anything more myself, sorry, got other projects I want to work on
 Depending When Its Required
#9894 posted by Drew on 2013/11/02 05:23:41
I might be able to contribute a gussied up version of one or two of my JF2 themed speedmaps... Maybe if I merged them all together... When would you guys actually get around to doing this?
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