#9866 posted by Harmata on 2013/10/19 13:23:00
Hey sock. I don't like that skull texture, i think when you repeat a texture like that the skulls lose their creepiness but don't add anything else. The sense of scale is great, it alone made me want to play this map. The use of wooden beams together with stone like that reminds me the Gothic series, looks good.
#9867 posted by Harmata on 2013/10/19 13:29:28
>http://derelict-compendium.blogspot.com/
Damn that Quake article gave me the feels and something to think about.
Update
It's been far too long since I posted an update so here are two WIP shots of the final area. I haven't done anything regarding the lighting yet. I did however implement a lot of suggestions. More computers, pipes, rocks, more open, etc.
http://i.imgur.com/RHvqCoQ.jpg
http://i.imgur.com/L6mmd8J.jpg
Update
It's been far too long since I posted an update so here are two WIP shots of the final area. I haven't done anything regarding the lighting yet. I did however implement a lot of suggestions. More computers, pipes, rocks, more open, etc.
http://i.imgur.com/RHvqCoQ.jpg
http://i.imgur.com/L6mmd8J.jpg
That Looks Sweet Man
#9870 posted by
RickyT33 on 2013/10/30 01:05:08
The pipes are awesome! The lights are a nice shade of yellow, but I would de-saturate the colour a bit, more towards being white - you want to keep it really subtle with the coloured lighting IMO. Except red - red should be red.
Holy Shit !!
#9871 posted by
JPL on 2013/10/30 13:45:20
what RickyT23 said about the colored lights: definitely too much, need to be smoothed...
The pipes... How the Hell have you been able to texture them this way ? What's the trick ? Please en-light us !
Sprony
#9872 posted by
mfx on 2013/10/30 15:08:45
looks sweet, but thats q3 i guess?
It's A Quake 3 Map Guiz ;)
Looks pretty neat, but not quite as detailed as your previous shots.
I'd be tempted to put a subtle shader on the textures to make them seem a bit more metallic. :)
Nice
#9874 posted by
DaZ on 2013/10/30 17:55:18
But I don't like the ramp in shot 3, change to stairs! :)
Like The Fog
#9877 posted by Tronyn on 2013/11/01 01:34:10
looks like it should be in a scifi movie such as Alien
On The Topic Of Rubicon
#9878 posted by gb on 2013/11/01 02:30:56
R00bicon
#9880 posted by gb on 2013/11/01 03:10:55
perhaps it'll be of some use for one of the current rubicon mappers...
and while we're talking rubicon,
http://spawnhost.files.wordpress.com/2013/11/mein_teil_1.jpg
http://spawnhost.files.wordpress.com/2013/11/mein_teil_2.jpg
http://spawnhost.files.wordpress.com/2013/11/mein_teil_3.jpg
http://spawnhost.files.wordpress.com/2013/11/mein_teil_4.jpg
http://spawnhost.files.wordpress.com/2013/11/mein_teil_5.jpg
A chainmap between me and Lardarse/Pineapple. A lot of it doesn't really look good in screenshots, which is why it isn't pictured. There's a silver key door and a bottomless lift shaft, and the rest is silence.
I remember pineapple built a very cool 24-sided spiral out of brushes for this.
You Should Get With Vigil
#9881 posted by
- on 2013/11/01 07:02:11
he's been half-assed working on a Rubicon chainmap as well which I sent him a couple half-assed rooms for
Wtf
#9882 posted by
ijed on 2013/11/01 16:06:15
It's rubicon fever!?
I've got a bsp2 map + mod that's maybe a month from completion.
A handful of new monsters and a few new features like Pineapple's entity randomiser.
I even considered trying to form a cabal at one point to make a rubicon map pack but didn't think anyone would want in.
Mfx / Gb / Pineapple / Vigil - what do you say?
Once more unto the breach?
Ijed
#9883 posted by
mfx on 2013/11/01 16:17:07
I have i pretty cool start map by now (screenshot), left over from speedmapping attempt:)
Dunno if i�m encouraged enough to make another tech/industrial map.
Can Be The Start Map
#9884 posted by
ijed on 2013/11/01 16:40:59
Hell Yeah
#9886 posted by gb on 2013/11/01 16:45:36
Rubicon map pack; count me in. I need someone to collab with on this map though, more specifically a person that roughly blocks out the rest of the map, taking a few ideas into account. I'll take it from there then.
Forgot To Mention
#9887 posted by gb on 2013/11/01 16:49:07
This map probably also needs BSP2, so I suggest we pick an engine that can do it (both variants, since I'm gonna use the 2PSB toolchain) and ship the pack with that. FTE / Darkplaces?
Awesome
#9888 posted by
ijed on 2013/11/01 17:32:36
I'm using two engines, Spike's modified Quakespasm and one made by Tyrann. I can send those out Monday.
You'll be happy to know I'm working in Trenchbroom as well, so no problems with map formats.
#9889 posted by gb on 2013/11/01 17:39:13