Well I Think It Looks Class
#9857 posted by
RickyT33 on 2013/10/10 16:32:13
I love your sense of scale.
Drew Was Joking
And +1 for Zendar.
Also I agree about the comparison to E4M6. I'd love to see an elder style texture mishmash with Sock's level of detail and polish!
#9859 posted by
Trinca on 2013/10/10 20:35:25
Light�s, scale and textures combination are perfect. Nice work
Sock
#9860 posted by
mfx on 2013/10/10 23:06:50
Looks just sweet, my anticipation keeps growing..
I Was Completely Joking
#9861 posted by
Drew on 2013/10/11 01:49:10
come on.
I think that the shot looks super nice. In fact, and perhaps unfortunately, I have nothing to criticize.
I also vote for Horde of Zendar. So good.
Just To Clarify
#9862 posted by
ijed on 2013/10/11 02:22:23
This is the one where you're obligated to include a button under a lift, or not?
Me Likey That Sock
#9863 posted by
quaketree on 2013/10/11 03:37:48
Soaring architecture is always one of my favorite settings. That mountain church in Nehara was probably one of my favorite user made levels in any game out there that I've played, visually speaking of course.
#9864 posted by
[Kona] on 2013/10/11 08:40:15
The one that Elek made? Wonder what he's up to these days, kind of disappeared and at one time he'd released more levels than anyone. Poor bugger must have grown up, unlike the rest of us haha.
#9866 posted by Harmata on 2013/10/19 13:23:00
Hey sock. I don't like that skull texture, i think when you repeat a texture like that the skulls lose their creepiness but don't add anything else. The sense of scale is great, it alone made me want to play this map. The use of wooden beams together with stone like that reminds me the Gothic series, looks good.
#9867 posted by Harmata on 2013/10/19 13:29:28
>http://derelict-compendium.blogspot.com/
Damn that Quake article gave me the feels and something to think about.
Update
It's been far too long since I posted an update so here are two WIP shots of the final area. I haven't done anything regarding the lighting yet. I did however implement a lot of suggestions. More computers, pipes, rocks, more open, etc.
http://i.imgur.com/RHvqCoQ.jpg
http://i.imgur.com/L6mmd8J.jpg
Update
It's been far too long since I posted an update so here are two WIP shots of the final area. I haven't done anything regarding the lighting yet. I did however implement a lot of suggestions. More computers, pipes, rocks, more open, etc.
http://i.imgur.com/RHvqCoQ.jpg
http://i.imgur.com/L6mmd8J.jpg
That Looks Sweet Man
#9870 posted by
RickyT33 on 2013/10/30 01:05:08
The pipes are awesome! The lights are a nice shade of yellow, but I would de-saturate the colour a bit, more towards being white - you want to keep it really subtle with the coloured lighting IMO. Except red - red should be red.
Holy Shit !!
#9871 posted by
JPL on 2013/10/30 13:45:20
what RickyT23 said about the colored lights: definitely too much, need to be smoothed...
The pipes... How the Hell have you been able to texture them this way ? What's the trick ? Please en-light us !
Sprony
#9872 posted by
mfx on 2013/10/30 15:08:45
looks sweet, but thats q3 i guess?
It's A Quake 3 Map Guiz ;)
Looks pretty neat, but not quite as detailed as your previous shots.
I'd be tempted to put a subtle shader on the textures to make them seem a bit more metallic. :)
Nice
#9874 posted by
DaZ on 2013/10/30 17:55:18
But I don't like the ramp in shot 3, change to stairs! :)
Like The Fog
#9877 posted by Tronyn on 2013/11/01 01:34:10
looks like it should be in a scifi movie such as Alien
On The Topic Of Rubicon
#9878 posted by gb on 2013/11/01 02:30:56
R00bicon
#9880 posted by gb on 2013/11/01 03:10:55
perhaps it'll be of some use for one of the current rubicon mappers...
and while we're talking rubicon,
http://spawnhost.files.wordpress.com/2013/11/mein_teil_1.jpg
http://spawnhost.files.wordpress.com/2013/11/mein_teil_2.jpg
http://spawnhost.files.wordpress.com/2013/11/mein_teil_3.jpg
http://spawnhost.files.wordpress.com/2013/11/mein_teil_4.jpg
http://spawnhost.files.wordpress.com/2013/11/mein_teil_5.jpg
A chainmap between me and Lardarse/Pineapple. A lot of it doesn't really look good in screenshots, which is why it isn't pictured. There's a silver key door and a bottomless lift shaft, and the rest is silence.
I remember pineapple built a very cool 24-sided spiral out of brushes for this.
You Should Get With Vigil
#9881 posted by
- on 2013/11/01 07:02:11
he's been half-assed working on a Rubicon chainmap as well which I sent him a couple half-assed rooms for