Necros...
#9857 posted by distrans on 2006/01/29 17:11:29
...priceless!
RESPEKTAH!
#9858 posted by Friction on 2006/01/30 23:07:25
Hats off to ID mappers! I just browsed again through D3 .map files and hot damn. Most awesome .map files ever. This is the quality everyone should try to achieve.
Too bad the game itself isn't as good.
Friction
#9859 posted by Vondur on 2006/01/31 00:25:06
no way!
d3 rocks my world! i consider it's the best fps ever! don't tell me it isn't as good!
Q4SP : Cold Steel
#9860 posted by negke on 2006/01/31 12:55:47
Neg!ke
#9861 posted by Shambler on 2006/02/01 01:28:40
Nope, but thanks, will check it, good that you bring this stuff to our attention, feel free to submit it as news in future, even if it's bollox it's worth highlighting what's going on in various mapping scenes.
Czg
#9862 posted by R.P.G. on 2006/02/01 19:43:16
Please go write a botanical book called A Brief History of Thyme.
I can't believe I'm going to eat this entire package of cookies tonight. But I'm more than half way through, so I can't turn back, can I?
Attention: Zombie
#9863 posted by Friction on 2006/02/02 06:43:01
Come back to #TF. We miss you.
-Love, the crew.
ps. i need models
MilkShape3D
#9864 posted by JPL on 2006/02/05 02:28:36
Is there someone who already used MilkShape3D model editor tool ? I would like to know if it's better than qME ?
JPL:
#9865 posted by metlslime on 2006/02/05 20:01:02
milkshape has more capabilities, and supports more games, but qme has a better interface for what features it has.
And...
#9866 posted by JPL on 2006/02/05 23:52:02
... I have only qME unregistered, so I can't modify "big" monsters... Well, I was trying to find good reasons to install MilkShape, I will do, and see if usefull or not..
Anyway, thanks for the infos ;P
Jpl
#9867 posted by negke on 2006/02/06 07:47:32
one can get the full version from somewhere. at least i downloaded it from an official? url someone posted. don't know where it was, though.
Jpl
#9868 posted by negke on 2006/02/06 09:24:43
Neg!ke
#9869 posted by JPL unlogged on 2006/02/06 10:15:04
Thanks a lot ! You rock ! I will try the stuff tonight ;P
Logo Thoughts
#9870 posted by . on 2006/02/06 11:30:22
Could y'give me some thoughts on this logo I designed? Do you see any issues?
http://hosting.alanwake.net/tcf/jrlogo1.gif
Phait
#9871 posted by Shambler on 2006/02/07 01:34:38
Not bad, but the squigly area above the beak makes it look crooked, and detracts the sense of mystery and malevolence a raven should have.
The writing is good though. I think it has potential.
Phait
#9872 posted by Shambler on 2006/02/07 01:34:44
Not bad, but the squigly area above the beak makes it look crooked, and detracts the sense of mystery and malevolence a raven should have.
The writing is good though. I think it has potential.
Woot.
#9873 posted by Shambler on 2006/02/07 01:39:54
Another "I only clicked submit once" double post o_O
Pro Tips
#9874 posted by gone on 2006/02/07 02:40:14
it should fit into the rectangualar shape and be less of ravensoft ripoff to become any good
Thanks
#9875 posted by . on 2006/02/07 05:15:37
<q<Re: Shambler<q/>
I'll take a harder look at that and see what I can do.
Re: Speeds
Ravensoft... That's a royal assfuck because I had a previous design that went through the motions too - it was a side-profile shot and immediately people thought Ravensoft.
I don't know if it's the raven subject matter, or the raven-in-a-box style... I would highly prefer to keep the head-on view, but maybe I need to experiment with how it's sitting. I think Ravensoft's logo is a little overdetailed, though it seems to scale down alright.
So
#9876 posted by Lunaran on 2006/02/07 12:26:41
if you don't want it to look like the ravensoft logo, don't limit yourself to cropping it to the raven's head. There's plenty of other angles and poses than headshots.
Are you thumbnailing out a few dozen of these and then picking the good ones or just starting a fully detailed logo cold and hoping for the best?
Maybe
#9877 posted by bambuz on 2006/02/07 12:42:36
the eyes could be bigger and more side-looking and bulged to make it more animaly and menacing... dunno. And maybe even such that
the pupils don't show, since in reality the raven's eyes are prettymuch black.
http://albums.laurenstravels.com/regents-park-birdlife/raven
but it'd probably not work, dunno... the current logo is too cartooningly amusing in my mind, it looks a bit like a human-style caricature.
Like
#9878 posted by bambuz on 2006/02/07 12:55:44
A Few Variations
#9879 posted by . on 2006/02/07 13:26:11
- http://hosting.alanwake.net/tcf/jrlogo2.png
- http://hosting.alanwake.net/tcf/jrlogo3.png
I did only a few small sketches, nothing too substantial. Because I couldn't find good reference pics for a headon shot, this one was kinda hammered out - and also why it has some issues. Right now my biggest issue is the beak, I realised it's not the right perspective with the rest of the head. The eyes are almost there, but not quite yet.
Bambuz - that is 1 photo I've recently come across.
I want to avoid evil look, and moreso a bold look. It's inbetween. I prefer the headon because I think it can be engaging.
Phait...
#9880 posted by distrans on 2006/02/08 22:15:54
...err, how do I contact you outside this board?
Distrans
#9881 posted by . on 2006/02/09 04:50:15
Don't mean to sound like an ass but here's a tip to keep you from wondering next time:
Remove all characters starting at the end of the URL hosting.alanwake.net/tcf/jrlogo3.png until you get to the last /, which designates a directory (TCF) so:
http://hosting.alanwake.net/tcf/
And you would find my site, and a contact form :)
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