#9832 posted by
Spirit on 2013/09/29 23:40:59
I love what you have done with the textures and lighting.

Heh
#9833 posted by
RickyT33 on 2013/09/30 02:25:53
Yeah - it's just a shell at the moment, I'm just happy because I sealed it today.

I Reckon It Will Be Awesome...
I can see beyond the lack of lighting and the basic textures.
It looks big and doom-ish. I cannot wait to play it, I always look forward to your maps!

RickyT23
#9835 posted by
JPL on 2013/09/30 12:35:22
What Spirit says...
Nice, really nice !

Mr. Richard
#9836 posted by
spy on 2013/09/30 14:48:00
if you'll need for betatester at any stage, i'd like to betataste it.
It is always nice to see something nonbased for you

Sock
I prefer 1 over 2.
3 feels too close by.
I love 4. Gives a good view of the different tiers.
I don't like 5.
In order:
1,2,4,3,5
#9840 posted by
necros on 2013/10/03 02:16:00
wow, that blends in really well

YEAH!!!
#9841 posted by
RickyT33 on 2013/10/03 02:31:11
That's what I'm talking about!
That might be the only progs for me......

Ricky
#9843 posted by Tronyn on 2013/10/03 13:11:56
looks epic. I'm imagining that some skylight, fog and a suitable skybox would give the outdoor area a great sense of scale, distance and atmosphere.
Since you apparently haven't done much texturing yet, what if it was all snowy?

Ricky.
#9844 posted by
Shambler on 2013/10/04 11:16:24
Like the scale and design, keep it going.
#9845 posted by
negke on 2013/10/05 10:38:22
Ricky can't map small, huh? Marcheresque BSP2 map. Have fun with the fullvis.

Wait A Minute
#9846 posted by
negke on 2013/10/05 11:07:52
Holy crap, a non-base map by Ricky! Wow

Nice!!
#9849 posted by
nitin on 2013/10/10 02:36:48
the doorway and window shapes remind me of unreal engine maps.

Sock
#9850 posted by
ALLCAPS on 2013/10/10 07:32:11
Love the floor in the middle being sunken down with the pillars and walls looming above. Feel very oppressive.
just terrible.
is how I feel about the name

Sock
I like the wooden steps leading into the lowered floor, that looks really nice. I really like your use of wood textures in this scene.
I'm not so sure about how the wooden support beams inside the door arches just end in the wall without any kind of fixture. I would add a vertical support beam on the wall that would carry the beams within the arch.

Wood
#9853 posted by
ijed on 2013/10/10 11:37:06
Yeah... Made me think of the pain maze, even though the floor isn't wooden...
#9855 posted by
sock on 2013/10/10 15:05:26
@Drew, what is terrible, can you be more specific? Lighting, brushwork, screenshot angle etc
@OTP, yeah the name is a bit cheesy but the map does feature a lot of mirrored architecture. The original name was "The Horde of Zendar".
@SleepwalkR, yeah the strong brick edge does bother me too, especially with all the nice marble door/window edges in the background.
@Shambler, the next maps does have non linear routes but it is more compartmentalized to reduce the lost factor.