Contact (1997)
#9812 posted by metlslime on 2013/09/28 01:33:46
This was also the inspiration for other mappers, for example there is a "black hole generator" in one of the quake 2 id maps, and also something similar in mexx10 (maybe hidden in a secret area). I was going to make something like that too but then i saw quake2 and mexx10 and i'm like, "okay, there's enough of these in the world."
Oh yeah, and Dead Space 2 had something similar in one of its puzzle rooms.
Event Horizon
#9813 posted by ijed on 2013/09/28 08:26:16
Had a similar thing as well, but much more ominous - the overdone set design there was still pretty cool.
It also had a retarded script and piss poor direction, so probably best to stick with Contact :)
The Mystery Of The Missing Bytes
#9814 posted by Preach on 2013/09/28 10:26:09
I wondered about the strange habbit of Quark using models. Everytime when I make a model, let's say this gyzmo.mdl which size is 525kb changes after im/exporting in Quark to 125kb.
What is changed to the model?
I'd like to find out (my suspicion is that it's collapsing some of the vertices together), but I don't know if I can reproduce it from your description. Can you upload a zip with a model before and after you use QuArK? If I load both of them into qmdl it should be easy to spot the difference.
Bah
#9815 posted by Tronyn on 2013/09/28 10:32:29
Event Horizon was pretty good, though everything else by that director has been an embarassment afaik. Good cast (Fishburne + Neill), and it was the closest thing to Doom in scifi movies for a while (hell). Contact was like a hippie 2001, where the ultimate revelations about the universe and intelligence have a peaceful, enlightening message. Event Horizon is a good pseudo-Lovecraftian correction to that.
Yeah But
#9816 posted by nitin on 2013/09/28 10:35:05
EH is a really bad movie, lovecraft vibe aside :)
Yeah
#9817 posted by ijed on 2013/09/28 10:57:23
Good theme but a completely disjointed story which resorts to dues ex machina to explain all the loose threads - "because hell!"
Heh
#9818 posted by Tronyn on 2013/09/28 11:31:03
well, Sam Neill is pretty good at "because hell!" (In the Mouth of Madness, Jurassic Park, etc), and come to think of it so is Laurence Fishburne (The Matrix, Apocalypse Now). Proper prophets of "you're more fucked than you can know!"
But yeah it doesn't really have a story. But it's still a better Doom: The Movie than the actual Doom: The Movie so many years later. I didn't think hell was supposed to make sense. I guess in a sense knowing you deserve it could make you suffer more, but a total lack of understanding, there's real material for hell.
#9819 posted by necros on 2013/09/28 20:14:11
Everytime when I make a model, let's say this gyzmo.mdl which size is 525kb changes after im/exporting in Quark to 125kb.
What is changed to the model?
Interesting, Sock and I encountered some similar things while working on the new ogre model. Somehow it would ballon up to 3mb and when I would resave it it would go back down to 700~kb.
Prefabs Websites...
#9820 posted by JPL on 2013/09/28 21:21:56
What Is Changed To The Model
#9821 posted by madfox on 2013/09/28 22:39:20
Here �s the Bender beta model, compared before and after I used it in Quark47.
They both have 952 tris and 1770 verts, have no difference in appearance, but the first one is 2.475kb and the other 498kb.
#9822 posted by sock on 2013/09/29 00:11:25
Everytime when I make a model, let's say this gyzmo.mdl which size is 525kb changes after im/exporting in Quark to 125kb.
What is changed to the model?
I was getting this problem with Qme, I updated an ogre model several times (properties/skins) and the file size grew to 1.3Mb! No idea why but it was strange.
New Q1SP: The Ivory Tower
#9823 posted by sock on 2013/09/29 00:14:19
Image 1, 2, 3, 4 and 5
Any favourites?
#9824 posted by [Kona] on 2013/09/29 00:22:20
shot1 the best but they all look awesome
1 And 4 For Me
#9825 posted by nitin on 2013/09/29 01:31:05
but I looks like you went with 1 for final release,
Fuck
#9826 posted by Drew on 2013/09/29 04:36:45
tough call.
Great shots. I'm very excited about the possibility of playing through that setting, and I'm very glad you're embracing a somewhat chunkier, more ... rustic?... vibe in this map. I might go with 4. It hints at a gameplay experience - falling through the floor unexpectedly perhape - while simultaneously also evoking classic custom quake - the button and rails set up reminds me of Fucking Hostile by JFG.
I'm not sure I'm completely sold on the rock/ground textures, as the level of detail feels somewhat incommensurate with that of the stock textures.
But other than that its a god damn cream dream, which looks like it will appeal to all my specific quake fetishes.
My God
#9827 posted by Tronyn on 2013/09/29 10:31:49
This is probably the most exciting Sock release yet, something with mine-carts even!
To me, outdoor shots are always the most exciting, but that aside the last shot with the mine cart seems especially epic. Looking forward to playing this.
I am also going to hold an investment banker at gunpoint and force him to hire you (at a rate of your choosing since money is just an imaginary number to such people), to create a "Quake as Romero Might Have Intended, If He Was As Badass As Sock." Then after all the right documents are signed, I'm going to shoot him in the sack because he's an investment banker.
Madfox
#9828 posted by Preach on 2013/09/29 10:42:54
The larger model contains all the extra information that QME uses to track objects and more accurate vertices. This information isn't used by Quake, but helps to preserve the model's quality when it's repeatedly edited. You can spot the difference by opening both models in QME. Notice how the first one has 29 objects, and the second only has 1. QME 3.1 does away with this and has it's own model format called "mdo" for storing the models in high quality.
QuArK doesn't read this data, and wouldn't know what to do with it if it did. So when it saves the model again it gets stripped out.
Fine
#9829 posted by madfox on 2013/09/29 12:00:15
I wondered where all the data was gone.
Not that it is that important to me, but it's a rather big chunk
for a model to loose 2Mb weight for the same 500kb.
Qml30 shows all objects, even the small one.
For now I reached my beta state for Bender.
I like to add the runattack pose,
as the laughing act when the player dies.
Wow, I produced three models last week!
must start mapping again to add them.
For Shambler, And Spirit:
#9830 posted by RickyT33 on 2013/09/29 22:11:58
Moar
#9831 posted by RickyT33 on 2013/09/29 22:14:08
#9832 posted by Spirit on 2013/09/29 23:40:59
I love what you have done with the textures and lighting.
Heh
#9833 posted by RickyT33 on 2013/09/30 02:25:53
Yeah - it's just a shell at the moment, I'm just happy because I sealed it today.
I Reckon It Will Be Awesome...
I can see beyond the lack of lighting and the basic textures.
It looks big and doom-ish. I cannot wait to play it, I always look forward to your maps!
RickyT23
#9835 posted by JPL on 2013/09/30 12:35:22
What Spirit says...
Nice, really nice !
Mr. Richard
#9836 posted by spy on 2013/09/30 14:48:00
if you'll need for betatester at any stage, i'd like to betataste it.
It is always nice to see something nonbased for you
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