#9803 posted by scar3crow on 2017/03/09 22:56:13
Generally speaking, you don't want an IP to be dormant for too long. The big strength of it is the inherent reduction in marketing cost. Quake Champions keeps "Quake" as a term in the general awareness of gamers, even if they never play it, so any future action with the same name within a certain time frame requires less heavy lifting from marketing. Even sub-par or bad releases can bring this benefit, so long as it isn't a 100% crap show. Get another thing with "Quake" on it out now, if it has any redeeming value and can eventually break even, it preserves the IP value for a future project, and maintains the Zenimax umbrella.
I'll try it, if it is good, I will enjoy it, if not, well, I already have Reflex, and of course, Quake.
Q3A Is My Favorite Game
I'm an MP fan. Not too excited about what I am seeing of Champions but will reserve judgement until I actually have a chance to play it. Q3A felt great. Movement speed and all that, micro-moments etc. Weapon balance was great. Doom4 was a sweet surprise. MP sucked so I am hoping they are going to fix that with Champions.
I am not concerned that Champions is a hero-based game. That's a marketing decision based on the success of Overwatch. Tim Willits has stated you will be able to play your own style and I take that to mean the heroes are more like preset loadouts. So I am not worried. This is going to work fine for the game. In Q3A I am more of a rocket launcher player with the railgun as my second most used weapon. Shotgun third and then whatever else works. But I have friends that use other tactics.
Out of the gate it seems they are embracing eSports so that's a welcome addition.
I don't play much of Quake Live but I prefer Q3A with bots or on a LAN - that's just me. I'm no pro player.
I would have liked to see a Lovecraftian SP/MP Quake with new tech but that's not what Quake means to the suits and people who remain at id.
I Honestly Thought Most Here...
#9805 posted by damage_inc on 2017/03/10 01:44:03
Would dislike Doom(2016)
I only played the demo, and speedruns of it are great. But the main campaign seems so lacking.
You basically have some dialogue, then a lifeless area until you hit an "arena" where you fight a specified 11(?) monsters at a time with a new one replacing the last one you killed until the final count is reached.
This you simply repeat over and over... with BOSS fights thrown in that are just about the same.
And the look of the game... I mean seriously, it's Darkplaces with over the top colored lighting and they sure couldn't get the fire animation right... it looks copy and pasted everywhere.
I just couldn't take it seriously, the ammmo popping out like a pez dispenser from the monsters after glory kills was just so hellarious. Like gaming entertainment for a 10 year old.
Who knows, maybe when they reboot it again in 2036 I'll find it more appealing, hehe
Massively Reductive
#9806 posted by DaZ on 2017/03/10 01:47:25
You can't seriously sit there with a straight face and describe Doom that way. I suppose in Quake you walk through brown monotone levels killing one or two enemies at a time until you hit an arbitrary exit trigger?
Yeah, Quake sounds shit too when you describe it like that.
Skacky
#9807 posted by Qmaster on 2017/03/10 02:43:21
If you are wanting to play a more accurate remake of System Shock, I will refer you to Citadel (not finished yet): https://www.systemshock.org/index.php?topic=6977.new#new
http://www.indiedb.com/games/citadel
Please rest your hopes on that project, it looks great if I do say so myself.
#9808 posted by Killes on 2017/03/10 09:42:17
"The men in suits in offices and boardrooms at Bethesda DO understand. They might not get it right all the time but there will be reasons from a business / cold hard profit perspective to not preserve good will to the IP."
...short term profits vs long term, its retarded and its common yes.
This good will to IP stuff I mentioned was not referring to the hardcore fan marketbut the larger market. The "brand" is a strong arguments for sales amongst mass market. BUT this only applies to very very few IPs, who has NOT heard of Doom across the whole potential market? Or Mario same, Nintendo knows to value this.
If they shit the games under the brand the belief will turn to the original is overrated crap to people who just heard of the name and did not experience it - and this kills the brand.
Who Said They're Thinking About Long-term??
#9809 posted by Shambler on 2017/03/10 10:34:27
Even if you're right - more right than the guys in charge of this - you're changing the goalposts there. Also:
"The "brand" is a strong arguments for sales amongst mass market."
Maybe, maybe not. I expect someone, somewhere has looked into the importance of the Quake brand to the mass market compared to all the other ways to suck money out of the plebs, and decided that either they can afford to shit on it, or they can't and that QCrap won't damage it anyway.
And....
"I feel like revisiting the IP's roots would have a better chance of strengthening the brand. Imagine: a Bloobourne-esque FPS under the Quake banner. I find this more appealing than yet another cookie-cutter arena shooter. "
Of course, this is what we all personally want and have been wanting for decades. Again some grey men who have never even seen Quake but have seen a fuckload of market analysis will be deciding on brand importance vs. quick sales vs. development time of a complex SP FPS vs. marketing feasibility vs. etc etc. What WE want means jack shit.
Finally: "Quake" to the general public these days means Q3A or Quake Live rather than Q1. Think on that when you're talking about brands.
TL,DR: Yes we are all morally right in wanting the Quake brand to continue via a true successor to Quake. But that's not what the Quake brand and it's marketability means to the people making the decisions.
#9810 posted by Kinn on 2017/03/10 12:57:56
Has anyone considered that maybe id and "the suits" in fact do think they are doing the right thing with the IP (with quake chumpions) from an artistic perspective? I mean let's be honest here, the vast majority of people associate "Quake" with deathmatch, e-sports etc. They think that's what most of the audience want and they are probably completely correct.
They tried to give the singleplayer aspect an identity with the Strogg stuff, but turns out all that stuff is actually really lame and generic and people quite rightly didn't buy enough copies of Q4 anyway.
This forum consists of about the only people left in the world for whom "quake" means skulking about in a brown castle shooting midget knights in the face.
Or In Other Words, Sort Of What Sahmberl Said
#9811 posted by Kinn on 2017/03/10 12:59:10
Sometimes The Castle Is Green Or Grey
#9812 posted by czg on 2017/03/10 12:59:55
Yeah Massively Reductive
#9813 posted by starbuck on 2017/03/10 14:34:22
sometime i shoot them in the chest or legs
Q3dm6 Chumpions Version Arrived
#9814 posted by PuLSaR on 2017/03/10 14:48:43
#9814
#9815 posted by Kinn on 2017/03/10 15:52:31
Yeah visually that works for me I guess. Might just buy it to fly around and look at the levels but that's about it.
Citadel
#9816 posted by skacky on 2017/03/10 15:57:52
Yeah I'm aware of this project. Wasn't it started on Darkplaces too? Kinda interested to see how it'll turn out.
#9817 posted by Joel B on 2017/03/10 18:27:23
Kinn, yeah, I think it's most likely that guys at id are excited about making a cool Quake multiplayer game.
I'm acquainted with the design lead-- worked with him a bit (remotely, over email) and had some other chats -- he's always seemed like a fan of the series, someone who tried hard to make Quake Live work out, and not incidentally someone who would also like to see another singleplayer Quake someday. Maybe there are "suits" farther up the chain who are cackling over plans to shit out a sub-par game, but eh I just don't enjoy the process of assuming the worst and then getting upset about my assumptions.
I also don't enjoy jumping into the middle of a pitchfork mob on the forums, so sometimes I keep that opinion to myself. But, you asked. :-)
Fair Enough
#9818 posted by starbuck on 2017/03/10 21:53:07
i think that video looks better than the last one. I think if you manage expectations and think of it as a cheesy revamp of Q3A, I could see it being a bit of fun. Gameplay feel looks very similar at least. I always thought Q3A was aesthetically a bit of an unsuccessful hodge-podge, though the engine was graphically impressive for the time. This is higher fidelity of course, but not cutting edge, and the aesthetic is just as average.
Is this free-to-play? I forget. If so will definitely give it a go. Can't see myself paying real money for it as it stands to be honest.
#9819 posted by Joel B on 2017/03/10 23:01:54
Latest reports are that it is free to play as Quake Ranger only, or a one-time cost to be able to play as anyone.
Quake Champions FB Vid
I like the movement speeds we're seeing on the monitors here:
https://www.facebook.com/Radeon/videos/1676632082630122/
#9821
Quetoo looks like Q2 and Q3 had an ugly deformed child.
@skacky
#9823 posted by Qmaster on 2017/03/11 03:03:25
Ya, I started out using Darkplaces. What can I say, I've been playing Quake since I was 5, but System Shock since I was 4. Why not mix the two, so I thought.
Not That Anyone Cares Tho, Unity Was A Better Choice.
#9824 posted by Qmaster on 2017/03/11 03:03:53
LOL.
#9825 posted by Shambler on 2017/03/11 12:13:13
"I think if you manage expectations and think of it as a cheesy revamp of Q3A"
Those ARE my expectations. I.e. utterly bollox.
#9826 posted by starbuck on 2017/03/11 15:07:03
Utterly bollox for a AAA release or as compared to a artfully reimagined Quake, certainly. But, quake 3 was kinda fun, if it's basically q3 remastered for free and not buggy like quake live, won't kick it outta bed yet.
Anybody Liking The Art Style Of The Levels Of The New Quake Champions?
#9827 posted by anonymous user on 2017/03/12 11:58:36
I think the levels look great to be honest and more interesting than the new Doom. I would like to see single player levels in that type of setting!
Regarding the new doom, I never got around to playing it. I was always skeptical about the health and ammo and armor regenerating mechanic it has. ANy good level designer here has played it and can confirm if it destroys all the challenge as I suspect?
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