That Entire Mission Is Just Great
#9778 posted by mjb on 2017/03/08 02:26:54
Lovely visuals and just a fun time.
#9776
#9779 posted by skacky on 2017/03/08 11:26:53
No it wouldn't. System Shock is not a decent game, it's a masterpiece and a milestone in gaming. I dare say it's one of the most important games ever made. It's a game that was way, way ahead of its time both in terms of narration in a first person game as well as technology and gameplay mechanics everybody takes for granted nowadays.
Without System Shock (and by extension Ultima Underworld 1 and 2), there would be no immersive games like Deus Ex, Bioshock or more recently Dishonored and Arkane's Prey. The legacy of System Shock is found in almost every game that came afterwards, despite the game doing a bit timidly at the time, overshadowed by Doom 2 and other simpler FPS (not a pejorative in this context ofc).
A remake of such a game being only 'decent' would be plain unacceptable.
Transitioning To Another Relevant Subject
#9780 posted by skacky on 2017/03/08 11:33:47
The fact that people are still not aware of how and why System Shock or any other very important title is so important is because there is next to zero gaming history and historians curating it. There's nothing like a film or literature history for games.
Here's a very interesting article written by Felipe Pepe on the matter: http://www.gamasutra.com/blogs/FelipePepe/20150211/236041/The_Ministry_of_Hype_The_danger_of_letting_the_gaming_industry_curate_its_own_history.php
Well I Dunno.
#9781 posted by Shambler on 2017/03/08 12:29:40
Never played SS myself. And if the remake is decent, I am going to accept the fuck out of it.
:p
#9779
#9782 posted by damage_inc on 2017/03/08 15:45:26
A bit over dramatic don't you think?
I mean, if one great piece of artistic work is never created that doesn't shut down human creativity in the slightest.
Now, all this reboot/remaster/remake shit that's happening, that can have an affect that is chilling.
Quake Champions
#9783 posted by starbuck on 2017/03/08 17:19:52
#9782
#9784 posted by skacky on 2017/03/08 17:37:59
It doesn't shut down human creativity, but all these games I named are direct descendants of System Shock and Ultima Underworld. Even Wolfenstein 3d and Doom are descendants of Ultima Underworld, because Carmack thought he could do a better engine than Looking Glass' in less time.
LULZ
#9785 posted by Shambler on 2017/03/08 19:00:36
Top trolling starbuck ;)
#9783
#9786 posted by Kinn on 2017/03/08 19:02:15
Never have I been so apathetic about a game carrying the "quake" label. Well, maybe other than Quake Wars - I think my give-a-shit-o-meter was actually reading negative on that one.
Quake Wars Was Fun
#9787 posted by kaffikopp on 2017/03/08 20:58:37
But Quake Champions seems incredibly meh, and this is coming from someone who's played a fair share of both QuakeWorld and Quake Live. The art direction just seems incredibly bland and uninspired, some elements look like they were pulled straight from a different game (weapon models from UT, Clutch player model from Reflex) and others look completely out of place in a Quake game (Sorlag looks more like something you'd encounter in an Elder Scrolls game). And I'm not a fan of the whole abilities aspect, why try to revive Quake with a game that goes against one of the fundamental draws of the series? I'd rather just play Overwatch (which I do), which is an entirely different game and doesn't try to be Quake or any arena fps.
Pass.
Who's Developing It? ID?
#9788 posted by megaman on 2017/03/08 20:59:30
#9789 posted by Joel B on 2017/03/08 21:10:00
id and God-Mode Games.
I'm not super hopeful about it, but there was never any chance they would (or should) just clone Quake Live with new graphics. If they want to tweak it a bit with some gameplay differences between the character models, whatevs. I'll be interested to see if or how that works out.
#9790 posted by Joel B on 2017/03/08 21:11:07
Sorry, the other developer is actually Saber (who developed a game called God Mode).
SS
#9791 posted by [Kona] on 2017/03/08 21:49:36
I never played SS either. I would have if I knew it was this amazing piece of history in gaming, but it kind of just flew under the radar for me while I was playing more standard shooters like Doom, Hexen, Heretic, ROTT, Dark Forces.
That new trailer looks just like a standard survival horror indie game. The voice is nice but over the top. The design just looks like copy/pasted corridors. The combat looks awful. It's not even clear when you hit the enemy, they're just standing there button mashing.
Although, I didn't mind that main theme after listening to it as a comparison to the old one https://soundcloud.com/nightdivestudios/main-title
That's pretty sweet. I'd rather have that over my game then some thrashing techno giving me a headache. Maybe I'm getting old.
#9792 posted by [Kona] on 2017/03/08 21:57:12
First person shooters according to wikipedia
2005: 44
2013: 20
2014: 7
2015: 5
2016: 9
Damn, did FPS's die a horrible death at the end of 2013?
Quake Champions
#9793 posted by starbuck on 2017/03/08 22:11:35
CHAMPIONS
WILL
RISE
I am so hyped, it looks amazing! Jokes. Really is quite horrifically bland. I guess this was to be expected so at least the letdown levels are equally average.
2012: 20 Q1SP maps
2013: 18 Q1SP maps
2014: 52 Q1SP maps
2015: 64 Q1SP maps
2016: 61 Q1SP maps
2017: 33 Q1SP maps so far
That's Not Even Counting
Speed maps, re-releases (unless they were significant changes), RMQ demo 3, some of Gotshun's "tribute" maps, and Nait's joke maps from the Screenshots & Betas thread.
Skacky
The fact that people are still not aware of how and why System Shock or any other very important title is so important is because there is next to zero gaming history and historians curating it. There's nothing like a film or literature history for games.
So true. Would be a great discipline and I'm sure there will be something like this soon enough. Only issue is how to make a living doing it. I to like RetroAhoy on Youtube for this very reason. They did a great piece on Quake. https://www.youtube.com/user/XboxAhoy
Champions Is Fail
#9797 posted by anonymous user on 2017/03/09 00:20:04
#9798 posted by Killes on 2017/03/09 15:34:08
Somewhere I do not understand on a business perspective how IP owners do not have a responsible for the preservation of the good will to the IP ?
Shit out desperate me too crap like Quake Champions and you are causing a serious future loss on the next installment of the IP.
Customers get disillusioned or the IP just becomes diluted - just another whatever goes - with no massive guaranteed good will and buyer base trusting in the products quality due to where the bar was set with previous iterations of the IP.
Thats from a business perspective. Another perspective is shitting on "art" or other achievements in such a way is just not a cool legacy - in other words what the fuck are they doing with their lives :D ?
Goes for System Shock, GITS movie remake, Quake Champions, etc etc ad nauseam...
1999
#9799 posted by Kinn on 2017/03/09 15:43:10
Was the last year when "Quake" was an IP with any selling power.
#9800 posted by Killes on 2017/03/09 16:17:37
Possibly Kinn, since 3 years or so though it is the pefect opportunity to give power back to such IP's - see Doom4 - the next one will sell well again because an honest effort was made and rewarded with it - it allows
1 - lovers of the original IP to get friendly with modern versions of the IP
2 - newcomers that want to get on board the Doom "legend" to actually find substance to the whole hoo-ha about the grand old legendary Doom without dismissing it as "old farts have no clue"
These help build a healthy devoted customer base for the next installment
imho
Well.
#9801 posted by Shambler on 2017/03/09 21:26:18
"Somewhere I do not understand on a business perspective how IP owners do not have a responsible for the preservation of the good will to the IP ? "
Yup. None of us understand. The men in suits in offices and boardrooms at Bethesda DO understand. They might not get it right all the time but there will be reasons from a business / cold hard profit perspective to not preserve good will to the IP. The market is a lot bigger than fans of the original (let alone "fans of the original who will get offended by a remake/reuse they personally don't like"), and that's what they have their beady dollar eyes on.
Having said that Doom4 was great and Quake Chumpions looks like dogshit on a stick *shrug*.
Quake Champions
#9802 posted by killpixel on 2017/03/09 22:02:01
The multiplayer/co-op genre seems very saturated and competitive at the moment. I'm skeptical that Quake Champions will be able to stand out and compete in a substantial way. I feel like revisiting the IP's roots would have a better chance of strengthening the brand. Imagine: a Bloobourne-esque FPS under the Quake banner. I find this more appealing than yet another cookie-cutter arena shooter. Of course, I'm just talking out of my ass. I poo-poo'd several aspects of Doom4 before it launched and ended up happily eating my words. I hope this is the case with Quake Champions, though I'm pretty skeptical so far.
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