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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Don't Link To Dropbox 
Sorry Ijed, Listen To OTP 
Or why you do not use the quaketastic-all-new.site.com? :)

Ha i�m just kidding, but Dropbox i don�t want to be forced to use..

Praise SleepwalkR, this is what i do, else i would not be able to upload screenshots from maps that never will be published...

Tease me 
I'll 
try 
MADfOx?!? 
ADO?
Die mit der Goldkante?
Omi! 
And Ijed 
I want an Urine sample, just to be sure..
Can�t wait shoot�n puppies!! 
 
@ijed, I cannot view your screenshot links :(
@mfx, you need some light contrast, what is happening with the rocks?

Another offcut 
@sock 
i know, rocks undergoing some heavy rework..
dont mind..
been playing around with different compilers..
blah blah...
you got some time? 
Humble 
beez

@mfx - just found the screenshot on quaketastic. Feel sorry for the guy.

@sock- piece of the art. 
Soc 
Those screens are way too cool to go along with that ridiculous DM-style map name. 
Holy Shit 
that is one impressive screenshot sock!! I love the way the top of the structure is.

Please tell me that is a map that will be released? 
A Door To Nowhere 
@Madfox, the wings are moving too slow, it feels like a bird but with the body of a bee! You should make the wings really large and create a huge mutant bird/bee creature that vomits exploding dead bird projectiles at the player!
@OTP, I thought the name was catchy!
@nitin, it is just a brushwork offcut, it is infact a giant door to nowhere! 
Will Fix In A Bit 
But probably been built up too much now :)

Sock: Just stick one of your 'test' maps behind the door - you've already admitted to have a massive library of scraps that put most normal levels to shame.

Skacky: the spotlight cones look a bit artificial. A trick that I stole from Gb is to place a second light, close to the source but with its spotlight cone pointing upwards, which gives you a bit of glow of the ceiling around the light fixture as well. 
Im Sure Someone Could Stitch 
Together a better map with socks scraps than most mappers could make if they tried 
Bzz 
Maximum framerate for models is 0.1 so with 3 frames for the wings it's the fastest movement. If I use two there's no movement but tremble.

I know this looks like flapping birdwings, but as the creatures are so small, the animation of their movement makes it harder to perceive that slowness. Now they're not swarming yet.

I knows it is a bit tricking, but I see no way to excellerate more speed in their wings. Framegrouping won't help. 
 
you can force faster framerate by putting self.nextthink = time + 0.05 in each of the frames. 0.05 gives 20 frames per second. 
I suppose you ment something like:
void() swrm_stand1 =[ 0, swrm_stand2 ] {self.nextthink = time + 0.05;};
I'm such a dude concerning qc.
Twenty seven bees, that need 1188 verts and 1998 tris. 
Bzzzzz 
Maybe just have the up and down position, with no inbetweens? 
Madfox 
yes, that's exactly it. :)
you can use smaller numbers to get even higher framerate if you need it. 
Great 
@spiney - I tried that, but then the wings seem to blend into the same position.

@necros - Yes, that's what I was looking for.
That's gonna be scribbling adding ai_functions also.

gif is a bit sloppy, in game it's twice as fast.
Now adding regular poses. Like hanging round a torch. 
 
Dammit sock you're not becoming a scrap mapper now are you? I want to see EVERYTHING you ever create released. That screenshot above looks awesome, love the random upper structure. 
Kona 
I agree with Kona. We should beg Sock to release his scraps. We could also try to bribe him. It's funny really. Everything I've ever done in Q3 mapping was trying to emulate Sock (and failing ofcourse). 
@Madfox 
http://youtu.be/-1GadTfGFvU

He's such a great act0r. 
Pixel Miner 
@Kona, I like to think of them as brushwork experiments, playing with shape and form and not have to worry about gameplay.

Rock Knight Sword 
I Did 
Some variants of the green cop texture that would improve the interior of the arch where it looks a bit stretched.

I don't have them to hand just now but can probably find a way to get them to you - easiest is if anyone with schism access want to pull the rot.wad from /textures?

I should really make some of those wads public. The idea for each was to focus on a single underused or inflexible texture and expand it into a set. 
Rest Looks Great 
By the way - if it wasn't for all that extra arch detail everywhere I wouldn't even have mentioned it. 
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