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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Sock: 
please tell me there is a minecart ride!!!!! 
I Had A (short) Minecart Ride... 
in the map I gave to Vigil for his rubicon2 chainmap that will never be finished! 
 
give it to sock, he finishes stuff! 
Minecart Rides... 
Are for Nintendo 64 games. Go download Project 64 2.1 and some ROMs if that's what you are looking for. :P 
 
@necro, there is no minecart ride, it is just an offcut of brushes.
@scampie, what is stopping you from completing the map section yourself? maybe start a minecart speedmap theme? :) 
Sock 
been focusing myself on non-quake things 
Like Fapping And Junk Food 
 
Bigshots 
Don't Link To Dropbox 
Sorry Ijed, Listen To OTP 
Or why you do not use the quaketastic-all-new.site.com? :)

Ha i�m just kidding, but Dropbox i don�t want to be forced to use..

Praise SleepwalkR, this is what i do, else i would not be able to upload screenshots from maps that never will be published...

Tease me 
I'll 
try 
MADfOx?!? 
ADO?
Die mit der Goldkante?
Omi! 
And Ijed 
I want an Urine sample, just to be sure..
Can�t wait shoot�n puppies!! 
 
@ijed, I cannot view your screenshot links :(
@mfx, you need some light contrast, what is happening with the rocks?

Another offcut 
@sock 
i know, rocks undergoing some heavy rework..
dont mind..
been playing around with different compilers..
blah blah...
you got some time? 
Humble 
beez

@mfx - just found the screenshot on quaketastic. Feel sorry for the guy.

@sock- piece of the art. 
Soc 
Those screens are way too cool to go along with that ridiculous DM-style map name. 
Holy Shit 
that is one impressive screenshot sock!! I love the way the top of the structure is.

Please tell me that is a map that will be released? 
A Door To Nowhere 
@Madfox, the wings are moving too slow, it feels like a bird but with the body of a bee! You should make the wings really large and create a huge mutant bird/bee creature that vomits exploding dead bird projectiles at the player!
@OTP, I thought the name was catchy!
@nitin, it is just a brushwork offcut, it is infact a giant door to nowhere! 
Will Fix In A Bit 
But probably been built up too much now :)

Sock: Just stick one of your 'test' maps behind the door - you've already admitted to have a massive library of scraps that put most normal levels to shame.

Skacky: the spotlight cones look a bit artificial. A trick that I stole from Gb is to place a second light, close to the source but with its spotlight cone pointing upwards, which gives you a bit of glow of the ceiling around the light fixture as well. 
Im Sure Someone Could Stitch 
Together a better map with socks scraps than most mappers could make if they tried 
Bzz 
Maximum framerate for models is 0.1 so with 3 frames for the wings it's the fastest movement. If I use two there's no movement but tremble.

I know this looks like flapping birdwings, but as the creatures are so small, the animation of their movement makes it harder to perceive that slowness. Now they're not swarming yet.

I knows it is a bit tricking, but I see no way to excellerate more speed in their wings. Framegrouping won't help. 
 
you can force faster framerate by putting self.nextthink = time + 0.05 in each of the frames. 0.05 gives 20 frames per second. 
I suppose you ment something like:
void() swrm_stand1 =[ 0, swrm_stand2 ] {self.nextthink = time + 0.05;};
I'm such a dude concerning qc.
Twenty seven bees, that need 1188 verts and 1998 tris. 
Bzzzzz 
Maybe just have the up and down position, with no inbetweens? 
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