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Than 
It works fine in Safari - no problems there whatsoever.

Regarding image precaching - yup, you can do it that way. It works for me (in Safari). I'll check it out later in FF 1.5 again. But with those images being so huge, the precaching can take quite a while. You could remedy this situation by not displaying the full size images, but a thumbnail gallery first.

Thinking about it, I don't think it's really neccessary to precache those images at all - I mean the user expects a delay when a large image is loading, so I don't think anybody would be annoyed when the images do not load instantly when clicking "next" or "previous".

Apart from all the nagging, I like the simplicity of that site, and I also like the wireframe / texture mapped switching. That's a neat touch IMO. 
Lol Than 
desktop penis? lol. 
Thanks Again 
Cheers, Sleepy.

I was thinking about putting a thumbnail gallery up like you suggested, but I am so fed up of looking at this thing that I don't want to start another mini project. Maybe I will do it another time.

As for the image precaching, it wasn't working previously because I am such a sloppy coder. I have fixed all the errors now, so it works.

Also, you mentioned before about putting my personal information there. Well, I want to keep the site really bare without cluttering it with that sort of stuff. I will mostly be sending the url in emails to potential employers along with my resume, so they shouldn't have any need for contact details. Also, my email is on the site if someone does need to contact me, and that should be enough if they really are interested in me/my work.

Anyway, thanks for your help. I just have a couple of minor images to add, and then it will be done for the time being. 
Works Now 
I have some javascript abilities disabled in Firefox, and enabling them fixed the page. My bad.

I still don't like it; the links to "next set" and "previous set" are a clumsy method of grouping images and are difficult to read, it's impossible to right click and open new windows/tabs so navigating the site in parallel is impossible, and the overall structure of the page isn't clear. The user has no way to see or directly navigate to images without wading through them one by one, the same goes for sets, and I basically hate the fuck out of pages which do that.

IMO you'd be better off with more useable design that lets people go for what they want rather than clicking through everything (which with long loading times is a PITA). 
Than - Maybe There Is A Problem 
I connected to your page and opera just started downloading 68 files (over 6MB). I cant check it again because I dont't want to delete my cache. 
Coop Question. 
Posted by Dr.Gizmo [70.171.173.54] on 2006/01/10 23:28:05

Hello there, I'm looking for some help concerning COOP quakeplay. Can I play COOP Quake? If yes, can any of you point me in the direction of some good COOP mods or whatnot? Any help is greatly appreciated.
 
THAN 
wait a sec, rouge trooper is a bloody low poly ps2 game, right?

also I hate u now for working on sniper-elite which is an insult of a game for any Russian

thats all I want to say for now 
Dr. Gizmo 
FuhQuake will probably suit your needs for playing co-op Quake. I don't remember if Nehahra supports co-op, but if it does I think it would be a great mod to play with a few people.

Otherwise you'll generally want to find larger scale maps -- Marcher Fortress, Februus Depth, Adamantine Cruelty, off the top of my head will all probably give you a good co-op experience. 
Mod = Client 
[nt] 
^^ 
Argh. Misread my own post. Fuhquake is the client, Nehahra is the mod. 
Re: Comments 
Blackdog: Fair enough. I know some people hate this sort of design, which is why I have included the link to d/l the images separately. However, I the idea is that the person viewing the images is supposed to look through them all, hence there are only next and previous buttons, and the images are grouped into sets as a way of sorting them more for me than the user. This site is supposed make sure the viewer (someone in an office, probably using a fast connection) looks at the images as I intended them to.

If I was setting up a public gallery of images then I would certainly take heed of your advice.

I forgot about the inability to right click and open links in a new window :( However, it's not as bad as flash imho. Flash is the scourge of the net. Anyway, I might have a look and see if I can get the ability to browse in parallel in there, since it would be useful in comparing images.

Ankh: Sorry, the images are all precached, so that's what was happening. All the images used by the gallery are loaded in advance so that there is only a short delay when advancing to the next image. The site still works if you hit the stop button and then use the navigation buttons as normal, although Opera won't display the status bar for some reason.

Speeds: Yes, it's low poly. That scene is 20-30k tris, which is about average for environment art afaik.

Sniper Elite is a fuckin abomination of a game (perhaps that is pushing it a bit far, but I don't like it). I hated working on it, and the claims made by those in positions of power at the company claimed that it was a realistic interpretation of wartime Berlin. Actually, it was a semi-realistic interpretation of streetmap.de. The pictures on my site are from something that I was making that was not used. Actually, it was based on the Hackenhofe Market, and was a fairly accurate recreation. You should have seen the previous version of it that I was given to "tidy up". Seriously...

After Sniper was released and it got good reviews and positive comments from users, I was so taken aback that I thought maybe something had changed drastically. I grabbed the almost impossible to find and not available on the Rebellion homepage demo and installed it. It's almost exactly the same (but marginally improved, believe it or not) as when I last saw it when it was in development.

Also, you might be interested to hear that the game won the TIGA game of the year award. The owners of Rebellion are founding members of TIGA. I find that a little suspicious :) 
Blitz 
I haven't tried Marcher in coop - the spawning would be kinda broken i'd imagine. 
QExpo Big Push? 
I know that nobody has officially announced anything this year, but since there seem to be so many big, unfinished Quake projects sitting lying around on peoples hard drives, how about we all really make a special effort to push them out by QExpo, eh?

Maybe it seems a long way off (what, 8 months or something) but time can really fly by. I have an sp map in the works now, and I'm either going to expand it into a multi-map pack, or release it when it's done and start a new level or set and release by QExpo. That is my promise - I will have something to release during this years QExpo, and possibly something before too. I hope others will join me and try and get a project finished (either new or incomplete) done for QExpo.

Or maybe I'm just imagining all these unfinished projects. Travail, Rubicon 2, Tyrann's big level, CZG_Hate, APSP2/3, SOE: Indian Summer, Glassman's Nehahra pack, Obscurus... I think there are more 
Qw Coop 
nor marcher neither bastion worked for me and my friends :( 
Nothing Is As Bad As Flash 
Don't get me started on how fucking crap even well-designed Flash sites are.

Than: OK, I can understand that. You might take a look at this, though: http://www.jonjones.us/2005/10/your-portfolio-repels-jobs.html 
Than 
ffs, put good images first. Now there's two almost similar shots right in the start?!! Delete the second one alltogether. Only later on when you actually read the tiny text of "next set" or click it by accident, you hit good stuff. :)

I don't need any thumbnails, they are just annoying since I anyway open all images (unless they are huge or extreme quality).

But you've got nice stuff there really. 
Than2 
yeah, why just not make it clicketyclick through all the images without any layers gimmicks etc... a 5/12 etc number indicator would be good if it's super-easy to code though, since then it's easier for you to go back to a good image if you remember the number. 
Than 
Great idea! But I guess I won't have the time to make any new maps this year. I will become a father in few days :) 
Weeeeeeeeeeeee 
Congratulations! :) 
Let's Wait 
until it happens :) 
Oh. 
Just had a look at Than's portfolio page.

Absolute rubbish, I would call it a triumph of form over function, except the form itself is pretty bland. The only thing that could make it worse is using F***h.

There are many things wrong with it as people seem to be pointing out, but the most prominent ones for me were:

- too big, horizontal scrolling, unneccessary vertical scrolling.

- blanking out the usual link destination in the IE window.

- menu items all over the page.

- no idea where the links are going

- no indicated order to the portfolio

- no information provided

Basically I was clicking on links with no idea whether I was being taken to a same-game map, a different-game map, a set of screenshots, a map page, a game page, a download link or anything. You seem to have designed it to be as user-irritating as possible, well done ^_^. 
OK Now I Think You Are Being Mean To Than :( 
I liked the page... 
Or 
You could get Vondur to design it. 
Than 
Environment art - you mean its not the geometry used in game maps? Cause from shots rouge leader maps look more like ~2-5k poly

If its game-related works portfolio, would make sens to provide pics of how it actually looked in game, not just the mesh. And did anybody mention your site is a dilup killer?

AFAIK some ppl like Sniper Elite, cause oddly enought humans like to errm... snipe.
But hero dressed as nazzi (but not German?) killing Soviet soldiers in Berlin? It like a game by neo-nazzis or what. 
Bambuz: Er, That's The Hidden Feature... 
maybe it shouldn't be hidden, but if you click on the main image, it goes onto the next one, regardless of set, so you can navigate the whole lot by clicking the main image until you get to the end.

The similar shots are there because 1. I like them and 2. The first few shots are supposed to be how the player enters the wreck - maybe I should put a shot of inside the engine that the player walks through to make it more obvious?

The image number idea is a good one. Maybe I will see if I can quickly put that in, along with the ability to open the image in a separate window, and made it more obvious that you can go through all the images just by clicking on the main one.

By the way, Blackdog, I read that page you linked and after making the changes earlier I think that have followed almost every rule written. Seriously. It's not as badly designed as you think considering the purpose of the site.

There are improvements, sure, but I think it's a good start, and I don't need to change it too much. If it doesn't help me get a job, then I'll make a new one, and be more aware of all the suggestions people have made for this one.

Anyway, thanks for the comments, everyone. Your responses have been really helpful.

Ankh: Well give that kid a keyboard and mouse! Teach him or her to map! I wonder how truely awesome someone could be at mapping if they started before they could walk.

Hmm, then again, imagine how antisocial they might turn out.

Anyway, good luck with the birth. 
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