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Than Website 
First thought:
Dammit, this needn't be wider than 1024. I'd at least advise using stretchable layout, or a minimum of 750px (if you care about 800 x 600 users, I do) or like 975px for 1024 x 768.

Second thought:
2 missing images on the top left...
- images%5Cnav_wireframe.gif
- images%5Cnav_getimages.gif

Third thought:
AAAAAAAAAGH my finger feels really weird because when I click a next/prev link the mouse pointer doesn't change to the hand and it just FEELS weird - there's no feedback besidse the color change and I wanna chop off my right pointe finger because of it. :| 
Than Website 2 
Oh yeah, I do like the idea going with the design by the way. 
Re: The Mouse Pointer Doesn't Change To The Hand 
I agree, you can change that with CSS, than
cursor : pointer 
Well 
I imagine that's how he did it anyway :P (guessing) 
Than 
I reckon your name will be featured prominently elsewhere, but otherwise having your name down the side and awkward to read is kind of silly.

And yeah, that seems too huge. If you're applying for a design position, shouldn't you demonstrate forethought and ability to design to the lower common denominators? It seems like 1024x768 would be plenty.

Otherwise it seems ok. 
Than 
It's too big. Also, I think it's better to have a gallery of images and open big versions upon click. At least have a bar with thumbnails at the top.

It also misses a bit of personal information - like your age, location, resume or whatever.

And yeah, what phait said about the mouse cursor is true.

Oh and, for me, nothing happens when clicking on an image (Firefox 1.5 Windows XP).

If you want, I can have a look in Safari and see if everything works ok there. 
Than 
What others said.

Make it fit 1024. You have no reason to go above that.

Use thumbnails, and really clear navigation.
C'mon, you're not using this folio to apply for 'pretentious web designer' positions, so don't try to look like one. Leave that sort of thing to phait. A potential employer-of-mappers is going to want to see your awesome, efficent mappage quickly and easily.
Design your folio to let them do that. 
Eh..... 
no redirect to goatse

Well screw that then! 
C'mon, you're not using this folio to apply for 'pretentious web designer' positions, so don't try to look like one. Leave that sort of thing to phait.

Finally someone gets it! 
And 
Fuckin' slow ass func_! PHPBB FTW! 
C'mon, you're not using this folio to apply for 'pretentious web designer' positions, so don't try to look like one. Leave that sort of thing to phait.

Finally someone gets it! 
The Content 
the three first shots are of the same scene?

A bit narrower would be good too, scrollbars with 1152x... 
Thanks For The Comments 
The reason I left it wide is that I assumed whoever would be looking at my portfolio would be using a high resolution (1280 minimum, more likely 1600+)

However, I will move the label with my name and resize all the images to a maximum width of 950, but keeping a constant height throughout.

I suppose I can make a small thumbnail gallery too.

On another note, I have fixed the pointer thing and precached the "missing" images. Thanks for the heads up there. I wanted to change the pointer before, but didn't know how, and didn't think there would be a way to do it in css. Thanks again for that :) 
Than 
Not a single thing is functional on that page for me. There's missing images, absolutely no navigation, and the link to the .zip is broken. I can't even read the email address on the bottom right, which probably isn't a great idea for a portfolio page. 
Ok, Fixed As Many Problems As I Can For Now... 
Blackdog: do you have javascript disabled? It's needed for the image gallery.

The top images and file link had a backslash in the url, so didn't display properly in firefox once uploaded onto the net (although they worked fine in Opera, and Firefox when stored locally). I can never remember whether to use back or forward slashes in urls, so it obviously slipped my mind there.

I fixed the missing images, put a proper email link there, resized the page to a width of 960. The image filesizes are slightly smaller too, so that should help somewhat.

The page is still too tall, but I am not making everything tiny for 1024 users, since I'd imagine most game developers are going to have a reasonably high res monitor. Hopefully HR people will too, but maybe I should look at that again.

Further commentary will be much appreciated.

Sleep: Yes, please test it in Safari if it's no hassle.

Here's the url again: http://than.leveldesign.org/portfolio lio 
Sleep 
forgot to mention that I have ff 1.5 and am using xp and the next image loads if I click on the main image. The image precache doesn't seem to work, so it takes a while, which is a bit annoying.

For precaching images, what do I need to do? I thought it was just imageObject.src = "imagesource.jpg"; ? Doesn't seem to make any difference though :( 
By The Way 
This (minus compression artifacts) is how it looks on my screen in Opera. That's also why I made it so big to start with. I should have looked up information about safe screen sizes and stuff.

http://than.leveldesign.org/files/screen.jpg (1920*1200, 115kb)

It looks and behaves exactly the same in FF1.5 and IE6 on my Win XP PC. 
Than 
It works fine in Safari - no problems there whatsoever.

Regarding image precaching - yup, you can do it that way. It works for me (in Safari). I'll check it out later in FF 1.5 again. But with those images being so huge, the precaching can take quite a while. You could remedy this situation by not displaying the full size images, but a thumbnail gallery first.

Thinking about it, I don't think it's really neccessary to precache those images at all - I mean the user expects a delay when a large image is loading, so I don't think anybody would be annoyed when the images do not load instantly when clicking "next" or "previous".

Apart from all the nagging, I like the simplicity of that site, and I also like the wireframe / texture mapped switching. That's a neat touch IMO. 
Lol Than 
desktop penis? lol. 
Thanks Again 
Cheers, Sleepy.

I was thinking about putting a thumbnail gallery up like you suggested, but I am so fed up of looking at this thing that I don't want to start another mini project. Maybe I will do it another time.

As for the image precaching, it wasn't working previously because I am such a sloppy coder. I have fixed all the errors now, so it works.

Also, you mentioned before about putting my personal information there. Well, I want to keep the site really bare without cluttering it with that sort of stuff. I will mostly be sending the url in emails to potential employers along with my resume, so they shouldn't have any need for contact details. Also, my email is on the site if someone does need to contact me, and that should be enough if they really are interested in me/my work.

Anyway, thanks for your help. I just have a couple of minor images to add, and then it will be done for the time being. 
Works Now 
I have some javascript abilities disabled in Firefox, and enabling them fixed the page. My bad.

I still don't like it; the links to "next set" and "previous set" are a clumsy method of grouping images and are difficult to read, it's impossible to right click and open new windows/tabs so navigating the site in parallel is impossible, and the overall structure of the page isn't clear. The user has no way to see or directly navigate to images without wading through them one by one, the same goes for sets, and I basically hate the fuck out of pages which do that.

IMO you'd be better off with more useable design that lets people go for what they want rather than clicking through everything (which with long loading times is a PITA). 
Than - Maybe There Is A Problem 
I connected to your page and opera just started downloading 68 files (over 6MB). I cant check it again because I dont't want to delete my cache. 
Coop Question. 
Posted by Dr.Gizmo [70.171.173.54] on 2006/01/10 23:28:05

Hello there, I'm looking for some help concerning COOP quakeplay. Can I play COOP Quake? If yes, can any of you point me in the direction of some good COOP mods or whatnot? Any help is greatly appreciated.
 
THAN 
wait a sec, rouge trooper is a bloody low poly ps2 game, right?

also I hate u now for working on sniper-elite which is an insult of a game for any Russian

thats all I want to say for now 
Dr. Gizmo 
FuhQuake will probably suit your needs for playing co-op Quake. I don't remember if Nehahra supports co-op, but if it does I think it would be a great mod to play with a few people.

Otherwise you'll generally want to find larger scale maps -- Marcher Fortress, Februus Depth, Adamantine Cruelty, off the top of my head will all probably give you a good co-op experience. 
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