Switchable Coloured Lighting?
#949 posted by necros on 2004/04/29 13:13:53
O_o you mean switchable in game? that would be kind of cool...
Well, I Trutst Fitzgibbons Judgement On That Score
#950 posted by HeadThump on 2004/04/29 14:02:55
though the thought of custom weapons switching speeds turns my stomach. Same with fog effect controls. The mapper should have complete control over those factors. If the end user wants to customize let them learn it the hard way the way we did.
Fitzsky
#951 posted by Kell on 2004/04/29 15:37:28
metl: yes, 0.75. I can demo and screenshot for you at some stage. I didn't expect a quick fix. It's not a major headache anyway, I just thought you'd want to know.
E3-crunch, eh? I envy you and pity you at the same time :P
Switchable Coloured Lighting
#952 posted by HeadThump on 2004/04/29 17:00:32
Necros,
Only if it is a mapper controled function then there are some cool ideas you can come up with for its use. I'm usually the most stridently anti-elitist person that I know but mappers work too hard to make their work look good for the end user to just flip a button and make it look like shit.
HeadThump
#953 posted by necros on 2004/04/29 17:08:31
you've got it the wrong way! :P
it's when people make crappy coloured lit maps, then you switch it off, and it goes from shit to decent. ;)
Switchable Colored Lighting...
#954 posted by metlslime on 2004/04/29 18:16:22
Already on my to-do list :)
And no, it won't be mapper controlled.
Necros
#955 posted by HeadThump on 2004/04/29 19:40:47
Ohhhh, I was looking at it the wrong way!
Metlslime -- will it be a cvar then? In that case there are still work arounds . . .
#956 posted by - on 2004/04/29 20:20:54
I was thinking more along the lines of strobing randomly selected colors
You Mean Like This?
#957 posted by metlslime on 2004/04/29 21:46:03
I'm Having Contrary Responses To Those Pics
#958 posted by HeadThump on 2004/04/30 00:05:56
at the same time.
My first one -- Oh my eyes! Run from this heresy.
The second -- hmm, now, how do I incorporate a Disco in a Quake level?
Surely the first response stems from the reptillian, primitive side and the second the more evolved higher end.
That Bottom One
#959 posted by Blitz on 2004/04/30 00:48:56
Looks like an old Sierra parser game in 3D.
If I Had To Guess
#960 posted by HeadThump on 2004/04/30 02:40:02
That pixelated daydream is either from Coagula or it is an orgy scene from Coligula with the jizm splatter being interperted in multicoloured particle effects.
Metl...
#961 posted by Shambler on 2004/04/30 05:29:59
...looks like a typical custom engine there :P.
P.S.
#962 posted by metlslime on 2004/04/30 05:35:01
Those are all screenshots i took during fitzquake development, when things went so catastrophically wrong that i thought it'd be nice to keep a memento.
Metlslime
#963 posted by JPL on 2004/04/30 05:36:19
WooOOoowww... your screenshots looks like as if I took some drugs... cool... 8))
Does your quake engine works using heroin ??? ;-)
#964 posted by Kell on 2004/04/30 07:43:52
when things went so catastrophically wrong that i thought it'd be nice to keep a memento.
Sweet.
Coming Soon: ksp2 - The Disco That Time Forgot...
Does Your Quake Engine Works Using Heroin ??? ;-)
#965 posted by HeadThump on 2004/04/30 10:33:02
That's more of a 'shroom moment there.
I Can Imagine
#966 posted by HeadThump on 2004/04/30 10:40:33
A whole set of drug triggers for mappers to play with.
trigger_drunk -- movement become exagerated, foggy vision
trigger_shrooms -- unfocused, fuzzy but hallucinogenic
trigger_acid -- sharply focused, sharply defined, moving objects have trailers, colors exagerated, throw in a little telekenisis while you are at it.
triiger_heroin -- I have no idea what that is like.
Trigger_heroin...
#967 posted by JPL on 2004/04/30 11:20:57
... is very dangerous, like trigger_crack: it involved a lethal dependence !!! Too uch use kill the player... so use carefully...
JLambert
#968 posted by HeadThump on 2004/04/30 12:41:07
A substance that makes people look like zombies (hey, perfect for Quake then) yet so addictive people do it anyway I don't want any part of.
I can imagine using the trigs I mentioned as powerups instead for a post apocolyptic version of Quake. Something to mull over while I'm bored and supposedly working this afternoon.
Screenshots Huh?
#969 posted by Panzer on 2004/04/30 14:28:10
Small
#970 posted by DaZ on 2004/04/30 14:29:08
...those Were Too Small...
#971 posted by Panzer on 2004/04/30 14:30:36
404
#972 posted by Vondur on 2004/04/30 14:32:15
I Knew I Would Screw It Up!
#973 posted by Panzer on 2004/04/30 14:32:35
Please forgive me! I'm not familiar with these boards and was hoping to edit my posts, but as such...here is the correct urls. Sorry for the spam!
http://www.quakequad.com/images/panzer5_pic1.jpg
http://www.quakequad.com/images/panzer5_pic2.jpg
http://www.quakequad.com/images/panzer5_pic3.jpg
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