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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Dark moody SP maps are my favorite SP maps. Fire away. It'll get some lovin when it comes out. 
While We Are Saying "someone Should Use X Textures, Just Not Me" Heh 
I'd like to see another base map using the Q2 Oblivion textures, or a temple map using a combination of IKWhite and Heretic2's Palace set. Neither of those is dark and gothic though. For dark and gothic, how about a map like Daz' Arabian Nights, except using the Day of the Lords/Living End textures, those textures are really gothic and grimy. 
I'd Like 
To see more maps.... 
...in General 
 
Ijed 
Your waiting will be rewarded soon... 
Is He Testing For You? 
 
Nope 
Because I'm busy with that other thing... 
That Was More Of A Suggestion 
to get MFX to test his map thoroughly with testers who thoroughly test maps (MFX, please test a lot, as it will lead to your releasing something truly fucking awesome and polished)!

I'll take another look at that thing soon! 
Not Just Yet 
Quite a lot of features are incomplete, and its not lit or vised. 
Okay 
let me know when you'd like me to take another look. 
I'll Be Away 
In two weeks, for three weeks, so will try and leave at least something worthy of looking at for then. 
 
Madfox, can you please make a model/gif where a vore is juggling with his voreballs 
Heh ! 
Madfox, also, can you make a model/gif of negke juggling with his balls ? 
Oops.., 
@neg!ke- Including a voreball needs a new model with the same frames as the original. That would be 35 frames. I'll see what I can do. What if one slips on its genuine?
@barnak- how do voreballs feel without that thing in the middle?

sweet
byzantium 
 
love those wild corkscrews! ^_^
I'm glad the terrain is working for you now, that's a very cool outdoor shot. be careful with all those details though, gonna make your vis times skyrocket. :( 
Looks Great 
Are you using the fake global illumination trick there? 
Not Sure Why But 
that castle looks too cartoonish to me 
 
neg!ke here is your juggle-vormit.

jugler vormit

@necros- ramps are a bit overdone. Terrain is harder though, as I keep losing the grid reloading in GTRadiant1.5.

@ijed- Radiant has a standard way of filling in the _sunlight and _sun_mangle.

@spy- I know. disneyquake. 
Haha 
Nice. Though it looks more like seniors sport than artistic juggling. Still, this would probably make an excellent jester for your Byzantine palace! 
 
"looks cartoonish"

It's based on an amazing real-world location.

Looks neat! Keep it up :) 
 
@Madfox, I like the scope of what you are building but the scale of the windows are wrong. Try using wizwin1_8+window1_2 to create long thin windows or download my latest map and take the window texture from there, they can be setup to be any vertical size.

I think most of the external trim detail on the outside of the building can easily be converted to nice angled textures and will still give the same impression as all that brushwork. The lighting is so bright you cannot pick out the brushwork detail and it could be converted to textures with painted shadows without any lose of detail.

Your spiral columns need to be more solid and look like columns that could support a ceiling. The spiral design is suppose to be decoration around a solid piece of stone. 
Shalrath 
neg!ke here is your juggle-vormit.
You are a genius for creating cool idle animations! :D 
For My Vore's Babies 
@neg!ke - I think you missed the timing from the gif/model.
In game it takes 1.5 sec. What do you want to see changed?
Is the teleport.mdl Vormit's ball?

@5ThElephant - let's reference more insparation!

@sock - I couldn't find that colomns, thanx for the example. The things I made are more drills, especially when they turn.
First I wanted to use solid brushes for the rocks. Then I made triangle
ground that I lifted over more then 256.
Bad thing is that it's hard when I reload the map in GtkRadiant1.5 I get a
scrambled rock. 
 
Reminds me a little bit of DM-Peak from UT. One of the things that got me about DM-Peak was that it looked awesome but because you're actually on the peak you don't get to see it in all its glory.

Using sock's texture to create the arches rather than using BSP would actually make it much more realistic.
Also if you tone down the face count on the rock it would probably compile better.
Sadly if you take both of these pieces of advice it would mean remaking a large chunk of the map. 
It's Based On An Amazing Real-world Location. 
Wow , really???

blowmeup 
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