I See Somebody Could Use A Hug
#73 posted by HeadThump on 2005/01/08 12:26:01
.
#74 posted by Trinca on 2005/01/08 15:34:09
Quake...is such a god name! Quake forever!!! play since 1997 and i dont think i will ever quit of it!!!
This Is Funny...
#75 posted by RealJago on 2005/01/10 14:54:31
Most of you type like you are still in grade school. Spell check is your friend. :) Don't get me wrong, Quake was a great game in its time...but time has moved on.
Gig, Perhaps you are upset cos your parents will not buy you a fast enough computer to play Doom3 or HL2. (don't get all upset I am just having a little fun here)
RealJago
#76 posted by - on 2005/01/10 16:17:50
As moderator of this site, I'm going to have to ask you to leave and not post anymore unless you feel like being civil. If you want to intelligently discuss about why newer games are better than older games, make a new thread about it or post in the General Abuse thread.
Everyone else, Do Not Reply to him. Let's just talk about this map.
Hmm
#77 posted by GibFest on 2005/01/11 14:17:30
I have doom3 completed, hl2 almost completed and a 3ghz 1gb ram rad 9600pro I know there are other games and yes there fun but I still like and play quake.
Where do you think these other games started?
Anyway this thread is about Jago's map and this board is about quake, you can tell from the title of the site you see, so why are you here?
Jago
#78 posted by JPL on 2005/01/13 02:56:20
I played your map yesterday night, and it was a real pleasure...I really enjoyed play it. Ammos/health is well balanced, architecture design is really cool, gameplay and lightning effect are very good as well. New monsters are awesome (scorpion, "shielded" enforcer, and particularly the last bot-boss in the final fight)...
Very good job.... Thanks for this great fight !!
Meh
#79 posted by R.P.G. on 2005/01/28 12:22:58
Architecture was pretty much top stuff. Lighting was too bright in some spots and generally was average. The AI aiming on the centroid and Armagon annoyed me--a lot. The constant up/down movement of the details in the floors made the navigation jerky and frustrating. Surprise fiend attack annoyed me when one spawned behind me. Armagon sucked hard on skill 2.
Solution: take out dumb AI aiming, have a more involved end combat per Kell's suggestion, add some armor, take out a bit of health, add some clip brushes to the floor or something to make it smoother, and you should have a really great map.
Excellent Level, Jago
#80 posted by HeadThump on 2005/01/28 15:57:38
RPG's advice is good, though, personally, I liked the fight the centroids gave but I can see how it could be fustrating.
Cool Map
#81 posted by nitin on 2005/02/04 22:31:02
good brushwork and texture integration which really should have been highlighted more with better lighting.
gameplay was easy but enjoyable enough (except for the fiend teleporting behind you, that was a bit unfair IMHO).
Map could have done with more clipping though, one of the few maps where I got stuck whilst moving on regular occasions.
The Link To This Level Doesn't Work
I tried to download this level using the link provided not the fileplanet link cause I haven't used fileplanet in ages. Anyway the link by the words map download is broken is there a fixed link somewhere thank you
FilePlanet
#83 posted by Jago on 2005/06/11 02:54:59
This seems to be a glitch with FilePlanet. Try loading the link multiple times, it should work.
FilePlanet Downloads
#84 posted by Mike Woodham on 2005/06/11 09:14:53
If you are using a download manager you will need to by-pass it when you click on the link shown above. For example, with DAP, hold Alt when you click the link. That will take you to the FilePlanet download page and you can then click as normal.
I use DAP and can download the file OK using this method.
If that helps...
Really-long-name-dude:
#85 posted by metlslime on 2005/06/13 11:44:33
the celephais.net link no longer works, that's true. This map was uploaded on my previous webhost's server and the file is not present on the new server.
Use the fileplanet link.
Shameless Thread Bump
#86 posted by Jago on 2005/08/09 16:03:52
For those who've missed the map when it was released: I've written a small write-up about the map with a few screenshots, it can be found at: http://dnaumov.blogspot.com/2005/08/presenting-apinaraivo-monkey-rage.html
Jago,
#87 posted by HeadThump on 2005/08/11 21:46:51
I just attempted to download the map (to rip the Armagon model from you ;)), and neither of the downloads would link to your zip.
HeadThump
#88 posted by Jago on 2005/08/12 01:32:44
Ah, Thanks
#89 posted by HeadThump on 2005/08/12 07:01:57
it's probably worth another go around in play too!
Jago
#90 posted by . on 2005/08/13 15:31:30
Like I said in Mapping Help, I thought this map was built quite solid. Although I agree with some - a little overdetailed, although very inviting.
#91 posted by Zwiffle on 2005/08/13 15:54:42
I think the detail is great really. I don't think its "overdetailed" by today's standards at all. Actually I find that this level of detail is hard to get to, especially using ikbase.wad, it's not an easy wad to use effectively. Kudos on that.
Or Maybe
#92 posted by . on 2005/08/13 16:07:37
You could say distracting instead of overdetailed. But that can be a good or bad thing.
New Download Links
#93 posted by Jago on 2009/12/08 11:20:02
OOPS
#94 posted by Jago on 2009/12/08 11:22:18
Screenies?
#95 posted by RickyT33 on 2009/12/08 11:23:52
Im pretty curious :)
Screens
#96 posted by Jago on 2009/12/08 11:25:34
I Like The Style Of This Map
#97 posted by RickyT33 on 2009/12/08 11:44:30
Speedbaze/IkBase works well. :)
Makes me wanna map - but Im still making remake map which has taken like 9 months and I still havent finished :(
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